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Olivia Wilde and Garrett Hedlund in TRON: Legacy. They’re talking about how excellent Ratatouille was.

It’s been a while since we’ve mentioned anything having to do with Walt Disney Pictures, but there’s a tidbit that’s just emerged from Entertainment Weekly that’s too good to go without comment. According to them, Pixar filmmakers Brad Bird and Michael Arndt (screenwriter for Toy Story 3) signed on briefly last month to script re-shoots for the upcoming TRON: Legacy.

That’s right. Brad Bird. TRON. Together.

Now, typically re-shoots don’t necessarily spell good news for a production, although they’re fairly common. And sometimes it can mean that the filmmakers have really found something that works in the piece and want to develop it further with some re-writes. It’s also true that Bird and Arndt only wrote enough pages for about six days of shooting, so it’s unknown how much they will affect the final film, but the fact that they were hired to punch up scenes to deliver more emotion, character and theme can only be seen as a good thing.

We all know the original TRON wasn’t exactly a character piece, and even those of us who love it unconditionally admit that its script isn’t bulletproof. We proud nerds have been waiting almost thirty years for a sequel, and while there’s so much that makes TRON: Legacy an unknown quantity, mixing in the name Brad Bird brings an extra bit of excitement to the proceedings.

I think it’s pretty cool that TRON: Legacy director Joe Kosinski and the other filmmakers decided to show their work-in-progress to some respected vets at Pixar and in Hollywood for some feedback in advance of last June’s re-shoots. And anything, and I mean anything, involving Brad Bird – who I’ll remind you has directed The Iron Giant, The Incredibles, and freakin’ Ratatouille – demands my full and undivided attention.

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You Are Not The First To Pass This Way…

The great Martin Smith pops up again with the latest of his EPCOT tribute videos; this time we get to take a look at Norway – Gateway to Scandinavia, the 11th and (to date) final World Showcase pavilion. Originally slated to be a Denmark pavilion, the concept evolved into a Scandinavian Showcase before being winnowed back down to focus solely on the nation of Norway. There are a lot of mysteries in this pavilion’s past: the abandoned designs for the Denmark pavilion, the first unrealized concept for the Maelstrom which featured a song by the Sherman Brothers, and whatever we as a society have done to be punished by another princess meal in the stunning and unique Akershus.

Enjoy the movie and, while you’re at it, check out our classic, acclaimed, riveting expose on the Lost Water Closets of Denmark as well as our recent video from the opening of the pavilion in 1988.

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August At The Walt Disney Family Museum

It’s another month of exciting events at the Walt Disney Family Museum in August. For animation fans, award-winning animator and film historian John Canemaker will present his greatly anticipated new book, Two Guys Named Joe. Meanwhile, Disney film stalwart and Swiss Family Robinson actor Tommy Kirk swings in to visit the museum, which will be showing that 1960 film throughout the month.

Let’s take a look at the schedule, courtesy of the Museum:

FILM OF THE MONTH

Swiss Family Robinson (1960)
1:00pm and 4:00pm, Theater
(except Tuesdays and August 13, 14, and 21.)
Tickets available online
A family … a shipwreck … a deserted island … What should they do to survive? Build a home (in a tree), protect themselves (from pirates, of course), and fall in love! Live on an uninhabited island doesn’t sound so bad after all.

LECTURES

August 13 + 14 – John Canemaker Presents Two Guys Named Joe
6:30pm, Theater (August 13); 3:00pm, Theater (August 14)
Tickets available online
Academy Award-winning animator and renowned animation historian/author John Canemaker presents an illustrated lecture on Joe Grant (1908-2005) and Joe Ranft (1960-2005), two unique and important creative influences on the art of storytelling at the Walt Disney and Pixar studios. Join us for a book signing following each discussion.

August 21 – Inside the Tree House with Swiss Family Robinson Actor Tommy Kirk
3:00pm, Theater
Tickets available online
An adventure of a lifetime! Learn what it was like to salvage food, live in a tree, build new inventions, and explore the island. This presentation will give you an inside look at what it was like to work with Walt and be a member of the Swiss Family Robinson cast.

AUGUST DISNEY DISCOVERIES! + LOOK CLOSER SERIES

DISNEY DISCOVERIES: Second Saturday of each month

August 14 – Disney Discoveries! Survival Crafts and Survival Rafts
1:00pm – 3:00pm, Learning Center Art Studio
In honor of the film of the month, Swiss Family Robinson, create your own survival gear. Using a variety of materials, you will make a basket for picking fruit or a miniature raft that you can use to sail away on.

Imaginations and creativity will soar with our new Disney Discoveries! The second Saturday of each month, join us for family fun and activities in the Learning Center. The activities planned by our education staff will inspire the hidden artist in young visitors while learning about the life and work of Walt Disney.

The Disney Discoveries! Activities are free with paid admission to the Museum. No ticket is needed for members—just show your membership card.

LOOK CLOSER

August 27, 28 + 29 – Look Closer: Swiss Family Robinson Original Lobby Card
11:00am and 3:00pm, Theater Lobby

Would you like to know more about one of the artifacts in the galleries? Our Look Closer series will give you that opportunity—staff will reveal little known facts, behind the scenes information, or just additional information during the 5 to 8-minute gallery talk.

The Look Closer series is free with paid admission to the Museum. Members are always free and no ticket is needed. Just show your membership card.

Be sure to follow the Museum online, and on Facebook and Twitter!

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The Ryman Centennial: Herbie Ryman, Or Two Years With A Circus

Herb Ryman with one of his paintings of the circus, 1953

It seems so strange today how great a hold the circus held on the psyche of young Americans in the last century. For Herb Ryman, it was no different; he, too, was drawn to the romance of sawdust and greasepaint and the open road. A chance meeting in 1948 with Bill Antes, advance man for the Ringling Brothers Circus, led to a friendship and the eventual invitation to travel with the circus. Ryman, eager to document the circus in his paintings, gladly accepted the invitation and, after taking his leave from 20th Century Fox, joined the circus in Chicago in the spring of 1949. For two summers, in 1949 and again in 1951, he would travel with the circus and live amongst its performers.

The Drummer Girl by Herbert Ryman, 1949

In his travels, Herb would pay witness to the constantly changing sights of the circus. Every day was different, and the constant hustle and bustle provided an endless stream of stimuli for the artist. In fact, it was almost frustrating for Ryman; no endless amount of sketching and painting could capture everything he was experiencing on a daily basis. He was also faced with the challenge of distilling the essence of the circus into a purely visual medium, when its atmosphere was so dependent on the rich blend of sounds and smells and music. This held true for the sights onstage as well as backstage; the constant machinations of everyday life for the circus crew was something that Herb took great pains to document.

Wagon 26 by Herbert Ryman, 1949

As hard as it is to remember an era when the circus held such a grip on the American consciousness, it’s even more of a disconnect to recall that clowns were once popular and enjoyed without apparent irony. Herb spent a lot of time with the clowns of the circus, living on “clown alley” most of the time he was on the road. This was an era when some clowns were actually famous in society at large, and Ryman became friends with the most famous of all time – Emmett Kelly. Kelly, an artist himself, appreciated Ryman’s efforts to capture the spirit of the circus on canvas. As he would later say, “Herb Ryman put the smell of sawdust into paint.”

Emmett Kelly as Weary Willy by Herb Ryman, 1949

In one of those amusing coincidences that so often appear in Ryman’s life, Emmett Kelly was a huge fan of Walt Disney. The two entertainers’ lives had mirrored each other in fascinating ways; the story of a young artist coming to Kansas City to become a cartoonist, and finding work making theatrical advertisements is familiar, but it’s little known that the story could also be about Emmett Kelly. In fact, Kelly was in Kansas City working in an animation studio across town at the exact same time that Walt was getting started at the Kansas City Film Ad company. It was here that Kelly would first start sketching the “Weary Willy” character that would eventually become his most famous routine.

Kelly and Walt’s paths diverged when Walt left for Los Angeles to become a film producer and Kelly eventually joined the circus; he worked in a number of roles before developing his clowning act. Although they had never met in Kansas City they were mutual fans; Kelly always wanted to be an animator, and Walt always wished he had run away with the circus. Their paths wouldn’t converge, though, until they both met Herb Ryman and he introduced them in 1950. It was a unique occasion, one of those very rare times when Walt himself was starstruck. As Eddie Sotto said in a recent comment here:

Walt loved the Circus and wished he had run away to join it. Herb Ryman said that was Walt admired Emmet Kelly more than anyone else and was proudest touring him around the studio. Kelly had wanted to become an animator so they mutually admired each other. Herbie had lots of Circus stories and Walt was even jealous that Herb had traveled with Ringling one year himself.

As Eddie added in a later posting, Herb complained that Walt would, on occasion, introduce him to people as “Herb Ryman, who traveled with the Circus.”

Herb Ryman strikes a clownish pose for Emmett Kelly

Ironically, these two huge circus fans – Ryman and Disney – would play a huge role in the demise of the circus as an entertainment institution. Times were already changing; Herb’s second stint with the circus in 1951 would mark the last time the Ringling Brothers circus would perform under the famous giant tents of the Big Top. A couple of years later, in 1953, Ryman would receive a phone call that would lead to a fundamental change of the American recreation landscape that made the spectacle of the circus pale in comparison.

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Making Magic: How Computers Influenced Roller Coaster Design

When one thinks about Imagineering, it’s most likely that the mind first runs to the artists. With fifty-five years of renderings, sketches, models, sculptures and amazing artwork, it’s perhaps no surprise that the fine artists have often become the public face of Disney’s creative workshop. Unfortunately this can do a disservice to the engineering side of Imagineering. While perhaps not as photogenic as an artist’s rendering, the concept and execution behind something as groundbreaking as the Enhanced Motion Vehicle or a trackless, solar-powered ride vehicle is just as impressive and worthy of attention.

We’ve previously discussed the work of Imagineer George McGinnis, and he recently put me in touch with one of the company’s long-time engineering greats. William “Bill” Watkins worked with Imagineering from 1966 until 1985, having come aboard as a project engineer after stints at Lockheed, Marqardt, and Honeywell. He worked on scores of well-known projects over the years, from the PeopleMovers and Autopia to Space Mountain and Big Thunder Mountain.

Bill has been working to record some of his thoughts and experiences from the design process, and along with George he’s been kind enough to share some of these with us. Specifically, we’re going to take a look at the process behind the creation of Space Mountain, which opened first at Walt Disney World in 1975. More than just a simple steel coaster, this new attraction broke barriers at the time by using the new technique of Computer Aided Design. It’s an interesting look into the difficult practicalities that Disney’s engineers face when the blue sky concepts of WDI’s creative teams meet the immutable restrictions of physics.

How Computers Influenced Roller Coaster Design

William M. Watkins, Former Disney Chief Mechanical Engineer

When I was a child, probably seven or eight years old, I went on my first roller coaster ride at Camden Park in Huntington, West Virginia where we were visiting relatives. I remember being very frightened before my father and I got on it, but being very exhilarated after we got off. After we returned home to Indiana I built my first coaster with a ladder, a board, and my little red wagon. This resulted in the first of three broken arms that I suffered before I was twelve. Little did I know that nearly thirty years later I would get involved in designing coasters and other theme park rides for a living after joining WED Enterprises (now Walt Disney Imagineering) in 1966 and later at my own company, Ride & Show Engineering, Inc. I have designed just three roller coasters (not counting that first one): Space Mountain, Walt Disney World; Space Mountain, Disneyland (CA); and Big Thunder Mountain Railroad, Disneyland (CA); but Space Mountain, Disneyland, has been duplicated at Tokyo Disneyland and Hong Kong Disneyland Park. Big Thunder Mountain Railroad also exists at Walt Disney World, Paris Disneyland, and Tokyo Disneyland, each with somewhat different names and configurations to adapt to the local terrain. There are many coasters throughout the world, over 600 in the US alone, and so there are many designers. Some of the old coasters were designed by people who had not had technical training and yet they served their purpose well, providing entertainment with safety. However, times have changed and so has coaster design.

Final Disneyland Space Mountain engineering model

I will attempt to describe the approach that I developed for the design of gravity rides, an approach that would not have been possible without the advent of the digital computer because of the enormous number of calculations required. I recall a story by Ernest Gann, an engineer and novelist who wrote Fate is the Hunter. Many years ago he was in charge of a dirigible project and they were designing a large circular truss. They started by estimating the conditions at one point on the circle and a team of engineers spent an entire year calculating the stress in each member until they arrived back at the starting point where they found, as expected, that their original estimate was significantly off. So they re-estimated and started around again. Today, the whole analysis could be done in minutes if not seconds. The same thing applies to the designs of coasters today. That is not to say that a coaster can be designed in seconds. There are many programs to write, hundreds of decisions to make, testing to obtain data to plug into the computer, meetings with art directors, show designers, operations personnel, and shop managers. The whole design process took more than a year back in the 70’s, but the resultant design would have taken decades if it were not for the computer. Of course it would have opened on the same schedule, but would have been built to a lesser standard.

At the time that I began studying coaster design in 1968, computer use was just becoming more common. Disney was using computers for animation control and business applications but these computers were very slow and involved punch cards. For engineering applications, we tied into a main frame computer in Omaha via a dial-up modem with an electric typewriter. Though cumbersome by today’s standards, it was light-years ahead of what had gone on before.

My approach to coaster design was influenced by my experience as a race driver and a pilot. This may come as a surprise to those who are not familiar with racing, but the most important factor in driving a race car rapidly through a curve is the ability to minimize the lateral loads on the car by taking the proper path, maximizing the radius through the curve and to do it smoothly. Piloting technique is much the same. A good pilot banks the airplane smoothly and will coordinate his turns by applying the proper amount of rudder. Otherwise he puts undue stresses on the equipment and causes discomfort to his passengers.

Imagineer William Watkins riding on single-seat test vehicle to evaluate banked curve geometry

It was my belief, especially in regard to Space Mountain, because the ride is in the dark, that the ride should be smooth and since there would be a lack of visual cues, the g forces should be limited. A brief explanation: g loading is expressed as a ratio of the force developed in changing speed or direction relative to the force felt due to the earth’s gravity. The smaller the curve radius and the higher the speed, the higher the g force. Thus, a 2g force on a 100 pound body causes it to to weigh 200 pounds. Race drivers in the Indianapolis 500 are subjected to more than 3g’s in the corners and there are loop coasters that subject passengers to as much as 5g’s. I decided that there should be a maximum of 2.5g’s for our coaster designs. I tested this premise by exposing myself to 3g’s in high banked (70.5 degrees) turns in an airplane. I felt that if 3g’s was OK for me, who’d had a disc removed from my back a couple of years earlier, then 2.5g’s should be safe for the vast majority of riders. So you might say; yes, but what about someone who is weaker than you? Two things: if all rides were geared to the weakest among the population, there would be no rides. The second point is that the operations personnel are charged with, through signage, informing people of the nature of the ride and denying boarding to people that they feel are not capable of withstanding the forces.

Not all g forces increase the weight of the passenger. As a vehicle goes over the top of a hill the load on the passenger becomes less than earth’s gravity and, in the extreme, could throw an unrestrained passenger out of the car. Some coasters do subject passengers to slightly negative g’s which cause them to raise off their seats and become “weightless” for a short period. And this is often touted as a desirable feature. However, in a dark ride such as Space Mountain, we felt that it would be best not to raise passengers off their seats because of the possibly of injury when they sit back down, especially when the g’s rapidly become positive. So the top of hills (negative vertical curves as we call them) are designed to lower the passenger’s weight by just 75%, leaving 25% of their weight still resting on the seat. Thus passenger loading varies from 0.25g’s to 2.5g’s as they travel through Space Mountain and Big Thunder Mountain Railroad.

The next issue is the direction of the g forces. There have been rides like the Wild Mouse which is a series of flat circular curves connected by straight sections. The g forces are all lateral, suddenly pressing the passengers against the side of the vehicle or against each other. These are rides that are usually found at carnivals and are relatively inexpensive and easy to set up. More sophisticated rides have banked turns. If the turns have 100% banking, then the g forces are directly into the seat with no lateral component. This could be considered ideal but is impossible to achieve for every vehicle because it is dependent on the speed of the vehicle and that varies due to several factors that will be explained later. Overbanking is to be avoided because that would cause the passenger to tend to fall toward the center of the curve. Underbanking is better because it causes the passenger to press against the outside of the car, but with much less force than with the unbanked turn. And people are used to experiencing forces toward the outside of turns when riding in automobiles on curvy roads. So curves were designed for 80% banking for the slowest vehicles to avoid the possibility of overbanking.

The next issue is how to gracefully transition from a “wings level” (as we say in flying) condition to a banked condition. Formulas for putting mechanical components, such as valves in an engine, into motion without inducing sudden impacts are well known in engineering and these same formulas can be applied to the change in bank angle when entering and departing a curve. The amount of banking increases inversely with curve radius, so during the transition phase where bank angles are smaller, the radii must be larger than the final curve, so this defines the shape of the total curve, i.e. turning gradually at first and tighter as the bank angle increases.

The next issue in curve design is establishing the line about which banking takes place. Visualize what happens when a high-wing fixed gear airplane banks. In a right turn you will see the wings moving to the right while the wheels move to the left. That means that somewhere in between is a point that does not move relative to your body. If those wheels were on a fixed track, the track would have to be moving up, swinging around that point. The best track design is one in which a point on the centerline, a few inches above the seat , will follow a smooth line into and out of a banked curve. By defining this line and swinging the track around it, the disturbance of the passenger is minimized. Contrast this with the usual practice in the old wooden coasters in which banking is achieved by raising the outer rail thus tossing the passengers toward the center of the curve.

Raising the outside rail tosses the passenger toward the center of the curve. Swinging the track about an elevated line simulates flying in an airplane.

To design a ride such as Space Mountain to fit in a confined space, be smooth and have the capacity to accommodate a large number of passengers each day, it is necessary to accurately calculate speeds and timing. In order to avoid the possibility of collisions between vehicles, the track is divided into zones which are on shorter time intervals than that in which the cars are dispatched and each zone is protected by brakes. The speeds, and thus the timing of vehicles, is a function of changes in elevation, and the various drag factors that tend to slow the vehicle down. There is the rolling resistance of the wheels, friction in the bearings and seals, viscous drag of the wheel lubricants, scrubbing of the wheel treads due to minor misalignment, and the aerodynamic drag. Some of these factors are influenced by the weight of passengers carried, some are not. That is why heavy vehicles are faster than light ones. Although some of these factors may seem small, they are significant over the entire length of the track. As a matter of fact, it is the designers job to manage the drag so that most of the energy of raising the vehicle to the top of the lift is consumed by the drag while the vehicle is coasting down, converting that energy to heat.

So, as I said, It takes thousands of calculations and a lot of trial and error to arrive at a final design and, without a computer to do those computations, it would have taken much longer than Ernest Gann’s circular truss to design Space Mountain.

Many thanks to Mr. Watkins and to George McGinnis for putting together this look into what went in to designing this groundbreaking attraction.

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