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The Ryman Centennial: The Phone Call

Walt Disney displays a number of concept art pieces for Disneyland, all created by Herbert Ryman

“Hello?”

“Hi Herb, it’s Bill Cottrell. We’re over at the Studio working on something and Walt wants to talk to you.”

“Well, OK…”

“Hiya Herbie, it’s Walt!”

“Well hi, Walt, how are you?”

“Fine, Herb, fine. Now listen. I’m over at the Studio…”

“Gosh, Walt, it’s Saturday and you’re working?”

“Yes, Herbie, it’s my studio and I can be here anytime I want! Now tell me – how long would it take for you to get over here?”

“Well Walt, if I come in the clothes I’m wearing it’ll take fifteen minutes, but if I need to shave, get cleaned up and change clothes I’ll be half an hour.”

“Never mind that – just come as you are. I’ll be out front waiting.”

Now, obviously, that’s not what happened verbatim. But it is the general gist of a certain phone call that was made around ten in the morning on September 26th, 1953 – a phone call that would change the Disney company and the entertainment industry forever.

This concept for the unbuilt Liberty Street area was painted by Ryman in 1956; while this Disneyland expansion was never realized, it would inform the design of later attractions such as the Magic Kingdom’s Liberty Square and the also unbuilt Disney’s America park.

Herb Ryman was not working at Disney in 1953; after leaving the studio to work on Anna and the King of Siam he had continued at 20th Century Fox, with periods of time devoted to his own art and to touring with the Ringling Brothers Circus. He had helped Walt indirectly, though; the Disney studio had been looking for designers to come work on Zorro and Herb recommended future Disney Legends Marvin Davis and Richard Irvine, who had recently been let go when layoffs swept 20th Century Fox. Now Irvine and Davis brought up Herb’s name when Walt needed a talented artist for a secret and very special project.

Herb hoofed it over to the Disney lot and, sure enough, Walt was waiting out front. They headed over to the Zorro production office, where Davis, Irvine and Bill Cottrell were waiting. Walt explained the situation. He was going to build a theme park. The Stanford Research Institute was doing a feasibility study and site search, and Roy O. Disney was flying to New York on Monday to try and sell the project to the bankers that would underwrite the $17 million project.

Concept for Frontierland, 1954. Several of the early concept art sketches by Ryman were colored by other artists for use in publicity materials.

While Marvin Davis had been toiling away for some time on scores of different site plans for the proposed park, Disney and the others knew that bankers would never have the requisite imagination to divine Walt’s grand ambitions from a simple set of layout and plans. To get their intentions across in the most effective way possible, the team knew that they’d need some real artwork – a conceptual rendering of what the park would look like when it was done. If Roy had something visual to present to the bankers, they’d be better able to understand what he was trying to described – a themed environment unlike any other ever attempted.

Herb was intrigued by Walt’s description and said that he’d love to see the artwork that they’d cooked up. Walt looked up, pointed at him, and said “You’re going to do it!”

Herb, naturally, refused.

Wait, what?

That’s right – Herb refused. Throughout his career with the company he was one of the few who could get away with repeatedly telling Walt no, and that’s just what he did here. Ryman was rather irked that Walt would call him up on a Saturday afternoon and expect to have something worthy of being shown in New York on Monday. Herb held himself to an extremely high standard artistically and would not be satisfied with work whipped up on short notice; “You were supposed to be instantly useful and instantly productive and kind of ‘instant genius,'” he would say later. He knew that he would never be satisfied with such a large project if he only had two days to refine it, and so he refused.

“No, I’m not. You’re not going to call me on Saturday morning at 10 A.M. and expect me to do a masterpiece that Roy could take and get the money. It will embarrass me and it will embarrass you.” Ryman, as few others would, called Walt out for waiting so long to ask for his help when he’d known about the project for years: “You know you’ve had this idea for a long, long time. Why did you wait for the Saturday morning before the Monday to come here and ask me to make a fool of myself?”

Herb was serious about his art.

Walt cleared the room.

Now at this point, perhaps you’d expect Walt to put on the hard sell. Instead, he paces the room a few times and mulls things over. Ryman would later describe the scene almost as if Walt were a little kid trying to figure out the best approach to wheedle his parents into something. “Herbie,” said Walt, “would you do it if I stay here with you?” Having sensed Walt’s predicament, and after making him vow to stay there the entire weekend to help, Ryman consented. Walt went out to pick up some tuna sandwiches and malted milks, and the two worked nonstop through Saturday and Sunday to finish the rendering. The result was a large pencil sketch, 43″ by 70″, depicting the many wonders of Disneyland.

Ryman’s sketch of Disneyland from 1953, with a layout by Marvin Davis in the lower corner

Thankfully for Ryman, he didn’t have to start with a blank slate. Walt’s desire to create some sort of amusement enterprise dated back to at least 1940, and in the years prior to 1953 the Disney studio artists had created several different plans for parks large and small to be located near the Disney lot in Burbank. Davis and Irvine, along with Harper Goff, had refined the various layouts and concepts into the well-known “hub and spoke” design with a number of themed lands.

A very early concept for Tomorrowland (the “World of Tomorrow”) from 1954
A much later design for Tomorrowland, including Space Mountain, from 1964

This first sketch showed a park far different in layout than the one we know today. Based on a layout by Marvin Davis, it features areas labeled as “Holiday Land”, “Recreation Park” and “Lilliputian Land.” Tomorrowland was the “World of Tomorrow”; Adventureland was “True-Life Adventureland” and was wedged between Main Street and Tomorrowland. The details might have differed but the concepts are familiar; Walt was already insistent on the idea of a train encircling the park, and the Main Street slowly evolved to resemble the Midwestern memories that Disney and Ryman both shared. The early design for the castle, with its massive encircled courtyard, was informed by Herb’s work for 20th Century Fox on The Black Rose. Herb’s drawing, though done quickly and a subject of great dissatisfaction for Ryman himself, was nevertheless loaded with intriguing detail and hints of wonder within. Walt got his money.

Concept for Fantasyland’s Mermaid Lagoon

Once financing was secured, Walt called Herb up and asked him to come aboard the project in an official capacity. Herb agreed immediately, but let Walt know one thing up front – Ryman would only work on the project as long as it remained interesting to him. As soon as it ceased to be exciting, he’d quit and return to his art. All Walt could do was agree and promise “Well, Herbie, I’ll try to keep it interesting.” He did, and Herb officially became employee #00003 of WED Enterprises.

Rendering of the Jungle Cruise

The stories of Disneyland’s creation, and of Ryman’s role therein, are well-known and too numerous to be recounted here. One contribution, though, I’ll mention. The design for the park’s famous castle had been based on Neuschwanstein, the Bavarian retreat of Ludwig II. Herb was uncomfortable with this, fearing that guests would be familiar with the real-world castle and notice the resemblance. Loitering in the Imagineering workshops while waiting for Walt to make an inspection of some final designs, Herb flipped around the top segment of the castle model so that it faced backwards. The other Imagineers panicked; Walt was on his way, and Herb had just screwed up the model! Marvin Davis and the others told him to put it back the right way, but it was too late – Walt had been eavesdropping and said that he preferred it the new way. So, it stayed.

“The Royal Courtyard”, 1964, for New Orleans Square

Ryman continued to work on Disneyland projects throughout the years; some of his best work was for the New Orleans Square expansion in the late 1960s. Full of atmosphere and detail, Herb’s paintings for this new land were true works of art. In 1987, one of his pieces for New Orleans Square was lent to the United States State Department for display in the U.S. Embassy in Paris. It was the first piece of Disney artwork selected for the Department’s Art in Embassies Program.

The Square, 1964. In 1987 the original painting was presented to the United States Embassy in Paris for display.

The rest of Herb’s Disneyland roster reads like a checklist of important attractions and expansions. The Matterhorn. Pirates of the Caribbean. The New Tomorrowland of 1967. The artwork here can’t begin to hint at the scope of Ryman’s work over the years.

This rarely-seen sketch shows an overview of the 1959 expansion to Disneyland – the Matterhorn, the Disneyland Alweg Monorail, the Submarine Lagoon, and the Tomorrowland Autopia winding throughout
This sketch for 1967’s Adventure Thru Inner Space shows the famous Monsanto Mighty Microscope; the Microscope was designed by Ryman and based on an antique microscope that had belonged to his father
Character sketch for Pirates of the Caribbean
Sketch of the final scene for Pirates of the Caribbean: “Boat slides into secret cavern under the fort… avoiding jagged rocks… Spanish town burns furiously in the distance. Lurid glow colors the whole scene. Pirates have won.”
Concept for Indiana Jones Adventure, 1987

Some of Herb’s last work before his death was on Disneyland projects. He did a number of conceptual pieces for the Indiana Jones attractions proposed for Adventureland, years before the Indiana Jones Adventure actually opened. To think – Herb was at Disney animating classic features like Dumbo and Fantasia in the same years that Indy was having his fictional adventures, and now Ryman was creating art for an attraction based on those times.

While the fictional Indiana Jones was only ten years older than Herb, only Ryman got a chance to work with Disney.

Ryman’s Disneyland career eventually amounted to more than three decades of work, and it all began with that phone call in September of 1953.

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Move Over, Anaheim

To rub in the fact that most of us aren’t remotely cool at all, the Walt Disney Family Museum is having a series of events this weekend to celebrate the 55th anniversary of Disneyland. A number of Disney luminaries will gather over the course of three days to discuss the park and Walt himself. Tickets are all sold out, naturally, but the Museum is going to be tweeting live from the event (you can follow them at @WDFMuseum). A photo recap will be made available after the event.

The sessions will be held in the Special Exhibition Hall at the Museum in San Francisco; the first is tonight, July 16th, at 6:30 PM. Saturday, the 17th, and Sunday, the 18th, they will be held at 3:00 PM.

The lineup for the gathering includes a number of fan-favorites, Disney Legends, Disney family members, Imagineers, and former company executives – including two Disneyland Presidents. Among these guests will be:

Diane Disney Miller – daughter of Walt Disney (Friday, July 16 only)
Tony Baxter – current SR VP of Creative Development for Disneyland
Jack Lindquist – former President of Disneyland
Dick Nunis – Disney Legend and former Chairman of Walt Disney Attractions
Matt Ouimet – former President of Disneyland Resort
Buzz Price – Economist who helped Walt Disney find original site of Disneyland
Craig Russell – Current Chief Design and Project Delivery Executive, Walt Disney Imagineering
Marty Sklar – Disney Legend and former Vice Chair of Imagineering
Bruce Vaughn – Current Chief Creative Executive, Walt Disney Imagineering

What can you say about a lineup like that?

So to everyone who’s going, I envy you. Be sure to ask Tony Baxter about WESTCOT and Imagination 4.0, and ask Dick Nunis about tiny pants. And ask Matt Ouimet to come back to run the parks division!

Be sure and follow the updates via @WDFMuseum!

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And The Relaunch – 2005

From George McGinnis comes this:

Front row: George McGinnis, Show Designer (1975) and Luc Mayrand, Show Designer (2005). Second Row: Bill Watkins, Ride Designer (1975).

Bill asleep on his thrill ride. Proof it only goes 30 MPH. 😉

With me in the front seat at the 2005 reopening is the designer of the new show (mostly made it a darker ride). The new track follows Bill’s original design — smooth.

Notice the speakers built into the seats. This was my last design contribution under my consultant period after retirement in 1995. I sculpted the seats in automotive clay and the all new vehicle was made of lighter materials. I improved knee space in the front seat — for Bill.

I gave Mark V Monorail contours to the seats. Very comfortable. I don’t claim to have designed them. MkV interiors were done by Chuck Pelly’s Design Works, designer of many of today’s Mercedes and BMW seats.

Vehicle exterior in the photo is of the old car — a framing computer “set piece”.

In 2005 Space Mountain re-opened with a new track that followed the original design, and featured some new visual effects as well as on-ride audio. George, as show designer for the original attraction, was present for its 1977 unveiling where he was able to meet the six Mercury astronauts; he was also present at the 2005 re-dedication (where this picture was taken), where he met Apollo 11 astronaut Neil Armstrong.

You can read more about Bill and George’s work on the attraction, and see more from the re-dedication, in this 2005 article from MousePlanet.

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Stock Your Shelves… With Art!

I noticed today that Chronicle Books is having a summer sale, offering 35% off and free shipping on all titles if you use the promo code “FRIENDS” on their website. Because, apparently, we’re all friends here. And there.

Anyway, this is goodly news because Chronicle publishes all of the Disney & Pixar “Art of” books – all of them lovely, hardbound titles written by luminaries such as Charles Solomon and Jeff Kurtti. So if you’re looking to beef up your Disney library, or even pick up some advance holiday gifts, check out their site and use the promo code to save some cash. The offer expires July 28th.

The Disney or Pixar titles I was able to find on their site include:

The Art of Toy Story 3

The Art of Princess & The Frog

The Art of Toy Story Postcards

The Art of Pixar Short Films

The Art of Bolt

The Art of WALL-E

To Infinity and Beyond! The Story of Pixar Animation Studios

The Art of Ratatouille

The Art of Cars

The Art of The Incredibles

The Art of Finding Nemo

The Art of UP

The Art of Tangled (Preorder)

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First Launch – May 27th, 1977

With our recent look at the engineering process behind the creation of Space Mountain, I thought that now would be a good time to take a look back at the opening of the attraction itself courtesy of this very nifty program.

Space Mountain had opened at Walt Disney World in 1975, but it wasn’t until 1977 that it arrived in Anaheim. The attraction originally conceived for Disneyland was much different than the final version; its double-track layout would have occupied a much larger footprint and would have been contained in a show building behind a large facade. While Walt Disney World did receive a dual-track system, at Disneyland the Imagineers eventually decided on a single-track, self-contained circular building on a smaller scale than that in Florida.

When Florida’s Space Mountain proved to be such a hit, it’s not surprising that it was decided to bring the concept to Anaheim as well. As befitted such a monumental debut, a big grand opening celebration was held on May 27th, 1977, to unveil the attraction.

Most of the standard Disney park entertainment of the day was on hand – after the “Fanfaronade of Herald Trumpets” (now there’s a word that needs reviving), the Disneyland Band played The Star-Spangled Banner. Later, the Kids of the Kingdom performed a “Disneyland Musicale Interlude” for the rapt attendees. An outside group, the Long Beach Jr. Concert Band, tied things up with the Grand Finale – March of the Olympians.

Now, almost every Disney press event has celebrities on hand. But rarely are they that impressive these days, and they’re certainly not as impressive as the special participants at Space Mountain’s opening. All six living Mercury astronauts were on hand that day – Scott Carpenter, Gordo Cooper (remember that at this time, Cooper was on the Disney payroll as part of the WED team working on EPCOT), John Glenn, Wally Schirra, Alan Shepard and Deke Slayton. Gus Grissom’s widow was there as well. After the ceremony, the astronauts piled into the rockets for a trip into the cosmos, and then returned to answer questions from the press.

Alan Shepard said that the ride was “spectacular with the way it duplicates the forces and vibrations of launch.” Carpenter called it “great fun,” and said that “the visuals are gorgeous. I recommend it to one and all.” There was only one awkward moment in the proceedings, according to an article in the Los Angeles Times from May 30th. Susan Donald, the Disneyland Ambassador who was presiding over things, turned at one point to the widow of Virgil I. “Gus” Grissom. “Mrs. Grissom, would you like to tell what your husband’s been doing lately?”

I’ll remind you that Grissom had died in the tragic Apollo 1 launchpad fire in 1967.

“Oh no!” she said as she realized what she’d asked. “I’m sorry. I’m sorry.”

Other than that blip, things seemed to go smoothly and Space Mountain had been officially inaugurated. Disneyland had received a shot in the arm with the new attraction, and fans looked ahead with great excitement to the next expansion – two new lands called Discovery Bay and Dumbo’s Circus…

Special thanks to Progress Citizen “Another Voice” for sharing this bit o’ historical ephemera with us…

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