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1930-2009

Roy E. Disney

I read the news today, oh boy.

More on this tonight, but Roy… you’ll be missed terribly.

UPDATE: The official statement from The Walt Disney Company.

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The King Of Queen

According to the Animation Guild Blog, Chris Buck is now slated to direct The Snow Queen. The film had previously been under the guidance of a number of other directors during its tortured development cycle in the earlier part of this decade. Buck previously directed Tarzan for Disney and Surf’s Up for Sony.

Let’s just hope that Princess and the Frog does well enough to earn a green light for some future traditional animation, eh?

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Because It’s Christmastime And I Love You

And you thought the Clinkers were bad?

I’ve been holding on to this one, out of fears of potential prosecution for human rights abuses. But it’s Christmas, after all, and it’s Christmastime at Walt Disney World…

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On The Barricades With Mickey

There was something I intended to write about upon my return from the D23 Expo, but it wound up gathering a bit of dust on the shelf along with about two dozen other stories I still need to tell from that time. This one is about Disney and labor relations; what would have otherwise been a brief mention of the Union protests outside the Anaheim Convention Center in September, which I found to be uniformly mild and inoffensive, now necessitates a full story for a couple of reasons.

First there’s the fact that the issue has continued to evolve since those protests, with a couple of widely-posted stories in the media. What really spurred me to talk about this, though, was a pretty high-profile Disney podcast I was listening to recently. It was one of the many post-D23 recap episodes that flooded the blogosphere after the Expo, and when the subject of the protests came up I was irritated to find that the commentators were being – you must pardon the expression, but it’s definitely apropos – incredibly dickish about the whole affair. In fact, I’ve seen a few instances since of Disney fandom being taken aback that anyone would dare protest against poor Mickey and the dream-filled wish-scape of Disney magic ™ in search of better working conditions.

Disney’s well-publicized conflicts with labor go back to 1941, when the animators’ strike tore the company in two. Despite the fact that both sides seem to have had reasonable grievances, outside agitators on both sides used the incident to further their own goals and escalate the conflict. It was one of the most significant turning points in Disney history, and changed the company and its animation department forever.

The current labor troubles stem from contract negotiations with the Disneyland Resort’s hotel union, Unite Here 11. The union covers most of the front-line staff at the hotels, from bellmen and housekeepers to cooks and dishwashers. The sticking point in the negotiations has been the very timely issue of health care. Currently, Disney pays into a trust that covers the cast members’ insurance costs. To cut costs, the company has transitioned the rest of Disneyland’s unions to a new plan, which requires employees to pay for a certain percentage of their premiums. The cost of these premiums would be automatically deducted from cast members’ paychecks. The hotel workers’ union is the last remaining holdout from the plan after nearly two years of negotiation.

Disney says that their plan, which phases in employee payments over a five-year period, would only cost new members around $60 a month. The union counters by pointing out that once the payments are fully phased in, cast members under the new plan could be stuck for as much as $500 a month.

The dispute now seems intractable, with neither side willing to concede further ground. The union doesn’t have to accept a new contract, and Disney will be forced to continue paying into their current insurance plan, but the workers will also be stuck with the pay scales from their previous agreement. Disney insists that the workers are missing out on pay increases that they would otherwise receive, but the union believes that any raises achieved under a new contract would be more than offset by new health care expenses.

As time passes, the situation becomes increasingly difficult for union members. In June, the amount that Disney pays into the insurance trust could not keep up with rising health care costs and the union was forced to cut the part of their plan that covered employees’ sick days. Left without a safety net should they become ill, and with their finances already stretched to the limit, cast members were forced to come in to work regardless of their condition. The result was a number of unflattering news stories about severely ill cast members working in the Disney hotels during the height of the H1N1 season.

Union members have stuck to their guns, though, rejecting the Disney proposal with a 92% majority in August elections. They’ve even upped the ante by staging their first walkout last Sunday morning. As of last report, there are no negotiations scheduled.

Labor negotiations are tricky by their very nature. One side usually asks too much at first, and the other side offers too little. It’s negotiation, after all, and a good negotiator won’t cede the field before talks begin (something certain people in Washington need to learn, but I digress). One thing that I can’t believe, though, is that Disney fans wouldn’t have a measure of sympathy for the people who work their tails off for next to nothing to make the “magic” that fanboys laud so rapturously. If your main source of income is an $8-an-hour job getting abused by tired tourists, you might not think it unreasonable that your health care be covered. You might also wonder why Disney can’t afford to take care of its hard-working cast members when they can shell out $4 billion for a few thousand comic book characters, most of which they’ll never use for anything.

Cast member compensation is something that has long concerned me, and that I’ve wanted to write about several times. It’s a big problem. You can’t expect to retain the best people when you pay lower than most other service-sector jobs in your area. Al Lutz has long written about this problem at Disneyland, where they’ve had many years of issues with retaining employees because kids can get better money working at McDonald’s than making Dole Whips in Adventureland. This is also the same reason we’ve had the College Program explosion at Walt Disney World, because aside from Disney die-hards, it’s hard to get someone to move to Florida to work for minimum wage and no benefits.

Walt, of course, was smart and had the solution figured out – EPCOT. By offering your employees subsidized housing in your city of the future, you’d be able to attract quality workers for long-term employment despite their modest wages. Even when his successors dropped the ball on EPCOT, Disney at least offered some other benefits to mitigate their rather low pay scale. But now cast members are overworked and underpaid as never before, and even the most loyal and hardworking Disney devotee can only take that for so long.

Obviously, Disney is never going to have a work environment like Google or SAS. But Disney owes it to their employees and to their customers to make some real reforms in this area, and it’s up to fans to hold them to that. At the very least, we can refrain from deriding union members who are trying to make their case in a peaceful and non-confrontational way.

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First Real Look At TRON: Legacy

Teaser poster for TRON: LegacyTeaser poster for TRON: Legacy

By now, you’ve probably seen this at any of the hundred other websites that have already posted it, but I’ll be consarned if I’m going to let some TRON news slip by. We finally have our first real look into the world of TRON: Legacy, the forthcoming sequel to Disney’s 1982 cult sci-fi classic. We also have the nifty teaser poster, shown above, which features the film’s iconic lightcycles. I’m glad to see that they did a good job with the poster, although I would have preferred a more graphic-based approach. Still, since the art of film posters has disappeared so completely in recent years I’m just glad to have something cool.

We also get a brief synopsis of the film, which gives us an idea of the plot as well as a name for Olivia Wilde’s character:

Olivia Wilde and Garrett Hedlund in TRON: LegacyOlivia Wilde and Garrett Hedlund in a scene from TRON: Legacy

TRON: LEGACY is a 3D high-tech adventure set in a digital world that’s unlike anything ever captured on the big screen. Sam Flynn (GARRETT HEDLUND), the tech-savvy 27-year-old son of Kevin Flynn (JEFF BRIDGES), looks into his father’s disappearance and finds himself pulled into the digital world of Tron where his father has been living for 25 years. Along with Kevin’s loyal confidant Quorra (OLIVIA WILDE), father and son embark on a life-and-death journey of escape across a visually-stunning cyber universe that has become far more advanced and exceedingly dangerous.

As you can see by the image above, the film’s look is darker than its predecessor. Gone are the white suits with blue piping, and instead we see Matrix-y black bodysuits and even a bit of bare skin. Also gone are the characters’ helmets, with Wilde instead sporting a very “mod” jet-black hairstyle. I have to say that while it definitely looks cool, I hope the final product is more “glowy” and consistent with the world of the original film. TRON had a look all its own, and there’s no need to try and ape The Matrix or The Dark Knight.

That’s a minor quibble, though, especially when judging from a single image. The film continues to look stylish and high-quality, and it will be interesting to see how my long my patience can hold up waiting for its December 17th, 2010 opening.

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