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The Ryman Centennial: Jack Of All Trades

Oh Buzz, get over yourself…

By 1959, Herb Ryman had been working on Disneyland projects at WED Enterprises for several years. Walt’s studio was always big on cross-pollination, though, and when the Studio side needed a fine art painting done for The Shaggy Dog they called Herb. The film was Disney’s first live-action comedy and I’ve been watching it for years without knowing that the famous painting of the sinister Lucrezia Borgia and her sheepdog was a Ryman work.

Another of Herb’s extracurricular projects in 1959 was the following illustration, posted by the great Kevin Kidney, from an issue of Walt Disney Magazine.

This 1959 illustration by Herb Ryman evokes an era when air travel was not only an adventure but an enjoyable one at that

Walt Disney Magazine was a periodical for young readers with a variety of content related to Disney films and television shows. The above illustration was painted to accompany a story featuring Mickey Mouse Club serial stars “Spin & Marty.”

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That Mighty Microscope…

Ryman sketch for Adventures Thru Inner Space

In my most recent piece about Imagineer Herb Ryman, I mentioned how Ryman initially designed the “Mighty Microscope” of Monsanto’s Adventures Thru Inner Space to resemble an antique microscope that had belonged to his father. Ryman’s father, also named Herbert, had served as a local doctor before dying on the front in World War I. Another Imagineer who worked on the design of that famous giant microscope was George McGinnis, who sent in the following information:

Herb’s later concept of this antique brass microscope had portholes so the guest could see the shrunk AtomMobiles and people. I thought this was a great idea.

One day I was sketching an updated version on a napkin in the cafeteria. I wanted to have the idea “first reading” when the guest enters the load area. X. Atencio, (story director on the show) sat down to talk and he liked the idea and took my rough sketch to the model shop to have a model made.

This is an example of the close collaboration between the early team and the new kids on the block. It helped that WED Enterprises was at about 250 employees at the time. Only one small conference room and no executive cafeteria.

“The load area with the Mighty Microscope ‘swallowing’ the AtomMobiles…”
“…And what concerned those younger than five — being shrunk!”

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The Valuable Life Lessons Of Lady And The Tramp

The 1970s were a strange time. Much of the entertainment produced in that decade seems to have been created by aliens masquerading as humans; everything seems vaguely familiar, but enough small details are off just enough that the cumulative effect is decidedly creepy. So it is with this piece of video, Lady and the Tramp: A Lesson in Sharing Attention. The odd thing is that I found this by accident on a videotape full of recordings from the Disney Channel in 1988 – it was used as interstitial filler between programs. The Disney Channel didn’t interrupt their programming for commercials in those days, so if a film ran short the rest of its time slot would be filled with ads for other Disney Channel programming or various materials pulled from the company vaults. This was, of course, the era when the Disney Channel aired actual Disney-related material – this featurette was aired before a showing of The Reluctant Dragon – but I can’t imagine what inspired someone at the Channel to dig this deep into their archives.

It would be difficult for me to enumerate everything I find amusing or bizarre about this, so best to just watch it yourself. Note that it takes place in the familiar confines of Disney’s hallowed Golden Oak Ranch in California.

One hallmark of the alien-controlled media of the 1970s is that adults take freakishly inappropriate delight in “whimsical” things that are in actuality devoid of whimsy. Things like a child whirling around with a Peter Pan marionette, joylessly exhorting him to do Peter Pan-esque things. Simply put, did children of the 1970s actually enjoy playing alone in the wilderness by torturing marionettes, and did crusty but lovable neighbors enjoy standing there watching?

In the end, my absolute favorite thing about this film is the end credits, where the filmmakers go out of their way to label “Uncle Phil” as a “Friend and Neighbor.” Because, you know, it’s best to clear those things up if you’re trying to sell your film in certain markets. This begs many questions. Was Uncle Phil made a friend and neighbor in post-production? When Disney tried to sell the film to the Texas School Board? If they thought it important to make Uncle Phil not an actual uncle, then why call him Uncle Phil in the first place? Just make him Neighbor Bob or Reverend Steve or Councilman Lester. Why introduce the confusion caused by the Uncle Phil moniker in the first place?

It was this kind of mistake that led to the aliens tipping their hand and exposing themselves in 1977, leading to our liberation via the Star Wars; this, in turn, led to the eponymous film which you thought was fiction but which is actually a fairly accurate documentary. And that’s why kids don’t play with marionettes anymore.

Any questions?

Update: Whoa! Check out auteur Uncle Phil’s resume

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Sketchy Information

It’s been a while since things went rather quiet at Walt Disney Animation Studios in the wake of several canceled projects, awkward renamings, and general confusion and lack of direction. All that remained on the studio’s animated slate were this year’s Tangled, next year’s Winnie-the-Pooh, and Reboot Ralph – the computer animated film that has mutated from ex-Disney artist Sam Levine’s Joe Jump. It left the animation community wondering… what’s next?

Word has started to emerge that the gears are turning at Disney once more. King of the Elves, a fantasy based on a story by Philip K. Dick, was originally scheduled for a 2012 release before development was scrapped. Happily, allegations have recently emerged that work has resumed on this project. Even better is the recurring rumor that the film has been retooled as a traditionally animated feature, giving Disney’s artists something meaty to work on after Pooh.

Animation fans were further intrigued recently when word emerged, most notably on the Animation Guild blog, that a new project had been greenlighted for development. Note that this is only a go for development, not production, and that innumerable projects have traveled that road without making it to theaters. But if this is a project new to development, and not a revived concept like Elves or the still-dormant Snow Queen, what could it be?

Would you believe… Jack and the Beanstalk? That’s what I’m hearing, at least. As part of Disney marketing’s panicked flight from all things female in the wake of Princess and the Frog‘s underperformance, the next animated film to go into development at Disney is a “boy” film.

Haven’t we seen that before? Some dude with mouse ears? In Fun and Fancy Free? Ah, well.

You should consider this information ultra-dicey at the moment, but some rumors are too good not to share. And remember – while I definitely trust my source, things change on the ground all the time. Is that CYA? You bet, but it’s also true.

Have you heard anything about Jack and the Beanstalk? If so, shoot me an email…

UPDATE: This is apparently director Chris Buck’s new project, following the cancellation of Snow Queen. Again, please remember that being greenlighted for development is not the same as getting the go-ahead for production.

UPDATE THE SECOND: Sources report that Chris Williams (Bolt) is now in the director’s seat for the revived King of the Elves. Also, I have some doubt as to the earlier rumors that it would be traditionally animated; it’s looking more likely that it will be another CG production. This leaves only Winnie the Pooh on the hand-drawn slate, although Ron Clements and John Musker are said to have a few new proposals in the pipeline.

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The Ryman Centennial: The Phone Call

Walt Disney displays a number of concept art pieces for Disneyland, all created by Herbert Ryman

“Hello?”

“Hi Herb, it’s Bill Cottrell. We’re over at the Studio working on something and Walt wants to talk to you.”

“Well, OK…”

“Hiya Herbie, it’s Walt!”

“Well hi, Walt, how are you?”

“Fine, Herb, fine. Now listen. I’m over at the Studio…”

“Gosh, Walt, it’s Saturday and you’re working?”

“Yes, Herbie, it’s my studio and I can be here anytime I want! Now tell me – how long would it take for you to get over here?”

“Well Walt, if I come in the clothes I’m wearing it’ll take fifteen minutes, but if I need to shave, get cleaned up and change clothes I’ll be half an hour.”

“Never mind that – just come as you are. I’ll be out front waiting.”

Now, obviously, that’s not what happened verbatim. But it is the general gist of a certain phone call that was made around ten in the morning on September 26th, 1953 – a phone call that would change the Disney company and the entertainment industry forever.

This concept for the unbuilt Liberty Street area was painted by Ryman in 1956; while this Disneyland expansion was never realized, it would inform the design of later attractions such as the Magic Kingdom’s Liberty Square and the also unbuilt Disney’s America park.

Herb Ryman was not working at Disney in 1953; after leaving the studio to work on Anna and the King of Siam he had continued at 20th Century Fox, with periods of time devoted to his own art and to touring with the Ringling Brothers Circus. He had helped Walt indirectly, though; the Disney studio had been looking for designers to come work on Zorro and Herb recommended future Disney Legends Marvin Davis and Richard Irvine, who had recently been let go when layoffs swept 20th Century Fox. Now Irvine and Davis brought up Herb’s name when Walt needed a talented artist for a secret and very special project.

Herb hoofed it over to the Disney lot and, sure enough, Walt was waiting out front. They headed over to the Zorro production office, where Davis, Irvine and Bill Cottrell were waiting. Walt explained the situation. He was going to build a theme park. The Stanford Research Institute was doing a feasibility study and site search, and Roy O. Disney was flying to New York on Monday to try and sell the project to the bankers that would underwrite the $17 million project.

Concept for Frontierland, 1954. Several of the early concept art sketches by Ryman were colored by other artists for use in publicity materials.

While Marvin Davis had been toiling away for some time on scores of different site plans for the proposed park, Disney and the others knew that bankers would never have the requisite imagination to divine Walt’s grand ambitions from a simple set of layout and plans. To get their intentions across in the most effective way possible, the team knew that they’d need some real artwork – a conceptual rendering of what the park would look like when it was done. If Roy had something visual to present to the bankers, they’d be better able to understand what he was trying to described – a themed environment unlike any other ever attempted.

Herb was intrigued by Walt’s description and said that he’d love to see the artwork that they’d cooked up. Walt looked up, pointed at him, and said “You’re going to do it!”

Herb, naturally, refused.

Wait, what?

That’s right – Herb refused. Throughout his career with the company he was one of the few who could get away with repeatedly telling Walt no, and that’s just what he did here. Ryman was rather irked that Walt would call him up on a Saturday afternoon and expect to have something worthy of being shown in New York on Monday. Herb held himself to an extremely high standard artistically and would not be satisfied with work whipped up on short notice; “You were supposed to be instantly useful and instantly productive and kind of ‘instant genius,'” he would say later. He knew that he would never be satisfied with such a large project if he only had two days to refine it, and so he refused.

“No, I’m not. You’re not going to call me on Saturday morning at 10 A.M. and expect me to do a masterpiece that Roy could take and get the money. It will embarrass me and it will embarrass you.” Ryman, as few others would, called Walt out for waiting so long to ask for his help when he’d known about the project for years: “You know you’ve had this idea for a long, long time. Why did you wait for the Saturday morning before the Monday to come here and ask me to make a fool of myself?”

Herb was serious about his art.

Walt cleared the room.

Now at this point, perhaps you’d expect Walt to put on the hard sell. Instead, he paces the room a few times and mulls things over. Ryman would later describe the scene almost as if Walt were a little kid trying to figure out the best approach to wheedle his parents into something. “Herbie,” said Walt, “would you do it if I stay here with you?” Having sensed Walt’s predicament, and after making him vow to stay there the entire weekend to help, Ryman consented. Walt went out to pick up some tuna sandwiches and malted milks, and the two worked nonstop through Saturday and Sunday to finish the rendering. The result was a large pencil sketch, 43″ by 70″, depicting the many wonders of Disneyland.

Ryman’s sketch of Disneyland from 1953, with a layout by Marvin Davis in the lower corner

Thankfully for Ryman, he didn’t have to start with a blank slate. Walt’s desire to create some sort of amusement enterprise dated back to at least 1940, and in the years prior to 1953 the Disney studio artists had created several different plans for parks large and small to be located near the Disney lot in Burbank. Davis and Irvine, along with Harper Goff, had refined the various layouts and concepts into the well-known “hub and spoke” design with a number of themed lands.

A very early concept for Tomorrowland (the “World of Tomorrow”) from 1954
A much later design for Tomorrowland, including Space Mountain, from 1964

This first sketch showed a park far different in layout than the one we know today. Based on a layout by Marvin Davis, it features areas labeled as “Holiday Land”, “Recreation Park” and “Lilliputian Land.” Tomorrowland was the “World of Tomorrow”; Adventureland was “True-Life Adventureland” and was wedged between Main Street and Tomorrowland. The details might have differed but the concepts are familiar; Walt was already insistent on the idea of a train encircling the park, and the Main Street slowly evolved to resemble the Midwestern memories that Disney and Ryman both shared. The early design for the castle, with its massive encircled courtyard, was informed by Herb’s work for 20th Century Fox on The Black Rose. Herb’s drawing, though done quickly and a subject of great dissatisfaction for Ryman himself, was nevertheless loaded with intriguing detail and hints of wonder within. Walt got his money.

Concept for Fantasyland’s Mermaid Lagoon

Once financing was secured, Walt called Herb up and asked him to come aboard the project in an official capacity. Herb agreed immediately, but let Walt know one thing up front – Ryman would only work on the project as long as it remained interesting to him. As soon as it ceased to be exciting, he’d quit and return to his art. All Walt could do was agree and promise “Well, Herbie, I’ll try to keep it interesting.” He did, and Herb officially became employee #00003 of WED Enterprises.

Rendering of the Jungle Cruise

The stories of Disneyland’s creation, and of Ryman’s role therein, are well-known and too numerous to be recounted here. One contribution, though, I’ll mention. The design for the park’s famous castle had been based on Neuschwanstein, the Bavarian retreat of Ludwig II. Herb was uncomfortable with this, fearing that guests would be familiar with the real-world castle and notice the resemblance. Loitering in the Imagineering workshops while waiting for Walt to make an inspection of some final designs, Herb flipped around the top segment of the castle model so that it faced backwards. The other Imagineers panicked; Walt was on his way, and Herb had just screwed up the model! Marvin Davis and the others told him to put it back the right way, but it was too late – Walt had been eavesdropping and said that he preferred it the new way. So, it stayed.

“The Royal Courtyard”, 1964, for New Orleans Square

Ryman continued to work on Disneyland projects throughout the years; some of his best work was for the New Orleans Square expansion in the late 1960s. Full of atmosphere and detail, Herb’s paintings for this new land were true works of art. In 1987, one of his pieces for New Orleans Square was lent to the United States State Department for display in the U.S. Embassy in Paris. It was the first piece of Disney artwork selected for the Department’s Art in Embassies Program.

The Square, 1964. In 1987 the original painting was presented to the United States Embassy in Paris for display.

The rest of Herb’s Disneyland roster reads like a checklist of important attractions and expansions. The Matterhorn. Pirates of the Caribbean. The New Tomorrowland of 1967. The artwork here can’t begin to hint at the scope of Ryman’s work over the years.

This rarely-seen sketch shows an overview of the 1959 expansion to Disneyland – the Matterhorn, the Disneyland Alweg Monorail, the Submarine Lagoon, and the Tomorrowland Autopia winding throughout
This sketch for 1967’s Adventure Thru Inner Space shows the famous Monsanto Mighty Microscope; the Microscope was designed by Ryman and based on an antique microscope that had belonged to his father
Character sketch for Pirates of the Caribbean
Sketch of the final scene for Pirates of the Caribbean: “Boat slides into secret cavern under the fort… avoiding jagged rocks… Spanish town burns furiously in the distance. Lurid glow colors the whole scene. Pirates have won.”
Concept for Indiana Jones Adventure, 1987

Some of Herb’s last work before his death was on Disneyland projects. He did a number of conceptual pieces for the Indiana Jones attractions proposed for Adventureland, years before the Indiana Jones Adventure actually opened. To think – Herb was at Disney animating classic features like Dumbo and Fantasia in the same years that Indy was having his fictional adventures, and now Ryman was creating art for an attraction based on those times.

While the fictional Indiana Jones was only ten years older than Herb, only Ryman got a chance to work with Disney.

Ryman’s Disneyland career eventually amounted to more than three decades of work, and it all began with that phone call in September of 1953.

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