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Visiting the Village, Summer 1976

Lake Buena Vista Shopping Village, 1976

Have you ever watched a potter at work – from the time he mixes the clay til he removes the finished pot from the kiln?

Have you ever sampled a fine wine in the wooden-casked surroundings of a wine cellar?

And when was the last time you tasted a piece of sourdough bread – or ate oysters on the half-shell while overlooking a shimmering lagoon?

There’s a world of discoveries here at the Lake Buena Vista Shopping Village.

There’s been some excellent research done lately on on the area currently known as the Downtown Disney Marketplace – née the Lake Buena Vista Shopping Village, and later known as the Walt Disney World Village. The Village was intended to be the precursor to a massive planned development that would include not only villas for vacationers and corporate lessees, but also private residences and a series of themed recreational communities. It would serve as the center of the Lake Buena Vista community, providing needed goods and services to residents as well as shopping opportunities for vacationing guests. Remember, in the 1970s Disney property was essentially the middle of nowhere and there wasn’t a Gooding’s in sight – LBV residents would need someplace to get a haircut, some groceries and pick up their mail.

Lake Buena Vista Captain's Tower, 1976

Tucked away in a woods – and water-entwined corner of Walt Disney World is Lake Buena Vista, a unique combination of peaceful seclusion and Disney adventure. Here, golf carts and footpaths, flowers and trees, and the waterside Lake Buena Vista Shopping Village provide an unparalleled atmosphere of relaxation and recreation.

The city of Lake Buena Vista was chartered as part of the legal agreements that led to the creation of the Walt Disney World property. Disney officials intended to use this recreational community as a testbed for some of the systems and concepts developed for the EPCOT city project; in fact, in later years Walt’s successors would point to the development of Lake Buena Vista and the entire Florida property as the real-world realization of EPCOT’s goals.

Lake Buena Vista was to be “phase one” – Disney’s first attempt at real estate development that would let them work out the kinks before they attempted Walt’s dream of EPCOT. To this end they created Lake Buena Vista Communities, Inc. to develop the area. Their vision for the community was remarkably prescient, considering its emphasis on ecological harmony and the use of concepts that would now be referred to as “new urbanism” – walkable communities and greenbelts. Many of these concepts were inherited from the EPCOT project, and put to use on a smaller scale in Lake Buena Vista. It’s hard to realize when you look at the traffic gridlock on Buena Vista Drive today, but the community was intended to be free of automobiles, with residents running their errands via walking trail, electric carts, watercraft or even horseback. It would be kinda cool to trot down to the Village and hitch up your horse outside the Pottery Chalet.

Lake Buena Vista Disney Village Vacation Villas

Flowers and trees have replaced the chrome and concrete of most shopping centers. And weathered brick, warm wood and cedar shingles are the rule.

The aesthetic of the Village-that-was, far removed from the hectic and harried atmosphere of today, was something of a Mediterranean fishing village built to resemble a Swiss alpine resort. The use of brick and wood in construction, the low-slung, angular buildings, and the use of popular eco-friendly design features like skylights all served to give the Village a consistent sense of style and an intimate, friendly scale. Trees and greenery abounded, preventing the vast expanses of blistering concrete that prevail today. It was classy, it was relaxing, but now it’s gone.

I’ve digitized an issue, linked below, of the Lake Buena Vista Village News from the summer of 1976. It’s a fascinating window into a lost era, and its evocative language gives a sense of the relaxing atmosphere that pervaded the resort in the early days.

Lake Buena Vista Shopping Village Whatchamacalit, 1976Debbi was never able to shake her cruel nickname – shame on you, Joe Potter!

Click to enlarge

Lake Buena Vista Village News, Page 1  Lake Buena Vista Village News, Page 2  Lake Buena Vista Village News, Page 3
Lake Buena Vista Village News, Page 4  Lake Buena Vista Village News, Page 5  Lake Buena Vista Village News, Page 6

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Ten Wishes for the New Year: #6

The next item in our list of what I’d like to see taken care of this year in the Disney parks:

#6 – Disney’s Hollywood Studios… Oh, boy…

Disney-MGM Studios renderingWhat once was, can be again…

Just for fun, let’s torture an analogy. Let’s say that somewhere, just off-campus near Progress City University, there’s an infamous sorority house. These undergrads haven’t gotten the memo that hazing has been forbidden by the administration, and for initiation they make the various Disney resorts stand up on the table and have their “problem areas” circled with red marker. Before they lose their charter, they have a go at Walt Disney World and this is the result:

Walt Disney World property

Oh, Disney-MGM Studios / Disney’s Hollywood Studios, where should I start? Unlike the Animal Kingdom, which is a well-realized concept, lovingly crafted yet incomplete, the Studios is a rampaging Frankenstein’s monster of low expectations, abandoned ambitions and half-finished plans. All of the four Florida parks need serious work and additions, but only the Studios needs a sizable portion to be razed and rebuilt wholecloth.

What’s ironic is that I used to be quite a fan of the Studios. I’ve loved film in general, and the culture of the 1930s and 40s specifically, since I was a kid. The Studios seemed a natural for my tastes. Much of it still is – Hollywood Boulevard remains beautiful, despite the accursed Hat (more on that later). The Sunset Boulevard expansion only increased the scope and theming of the area, and added a couple of much-needed attractions to the park. But once one reaches the replica of Graumann’s Chinese (again, setting the hat aside), the park falls apart. There a number of reasons for this, but the main reason the Studios is such a mess nowadays is that it was once a very different theme park with very different purpose.

EPCOT's Great Moments at the Movies pavilionIn the beginning: EPCOT Center’s unbuilt Great Moments at the Movies

Much of the Studios’ genesis remains debatable, but most fans know the oft-repeated story that its origin came in large part from a concept developed for EPCOT Center. What was to become The Great Movie Ride was conceived first as an attraction for Future World, to be placed in a pavilion between Journey into Imagination and The Land. According to legend, new CEO Michael Eisner saw the designs on a tour of Imagineering and decided that the concept should be expanded into an entirely new park. And so, the Studios were born.

Cynics might point out that the rest of the park Eisner dreamed up bore a striking resemblance to plans for a Universal Studios tour long intended for Orlando – plans that Eisner had seen during his previous stint as president of Paramount. Squeamish about entering the Orlando market on their own, Universal had approached Paramount in the early 1980s about partnering on their new gate in Florida. Eisner was thus privy to all of Universal’s plans for Orlando, and although he rejected the partnership offer as head of Paramount, when he left that studio for Disney he quickly proposed the idea of a studio attraction to combat Universal’s impending presence in Florida. Universal executives were furious – and litigious – but Eisner went ahead with construction of the Disney-MGM Studios and, despite Universal’s long head start in planning, managed to get Disney’s park opened a year ahead of its rival’s.

Disney-Mgm Studios

The park was built so quickly because it was far smaller and simpler than Disney’s other parks. The Studios was not intended as a full day attraction like the Magic Kingdom or EPCOT Center – Eisner was playing it very safe with his first major project as CEO. But when the massive crowds that arrived to see the new Disney park overwhelmed the handful of opening day attractions, it became apparent that the park desperately needed expansion, and soon.

Thus began two decades of fits and starts, of announced and canceled projects, and of Rube Goldberg-like expansion. While I’ll save most of my historical lecturing for the Studios’ 20th anniversary in May, it’s important to see how the problems faced by past expansions shaped the park as it is today. The layout of the Studios is so strange that guests unfamiliar with the park’s past must be baffled by its randomness.

The most daunting problem faced by the Studios is its location. Hemmed in by World Drive on the west and Buena Vista Drive to the north, there’s not much room for expansion. Past blue-sky theories have involved expanding over World Drive to adjoining property, but one assumes that would be an action of last resort. As it stands, the existing areas of the park are so chaotic that there’s plenty of room to expand by razing obsolete buildings and infrastructure and starting over.

The confusing layout and unnecessary backstage areas stem from the Studios original mission – to be both a movie-based theme park and an actual working studio. Orlando had its eye set on becoming “Hollywood East” with tax incentives and lax labor laws meant to lure production to Disney and Universal’s soundstages. When Disney-MGM opened, more than half the park was closed off to guest traffic, and guests were unable to view any of these areas without taking the Studio Tour. The arch to the right of the Chinese Theater was intended to be the gateway to the “real” studio, and aside from the entrances to the Backlot Tour and the Animation Tour, everything beyond that gate was closed to guest access. On the other side of the park, everything south of the Indiana Jones arena was inaccessible.

Disney-MGM Studios guest and backstage areasTurning back time: The area shaded green represents the guest areas and show buildings of the Disney-MGM Studios in 1989 (including Star Tours, which opened soon afterward); the blue area approximates the original backstage and production areas of the park

As production waned, the “theme park” side of the park began to encroach on the “studios” side. The walking part of the backstage tour was slowly whittled down to the point that what’s left – the water tank show – serves merely as preshow for the tram tour. The tram tour has also seen massive cutbacks, and now serves mainly as a way to get guests to the worn-out Catastrophe Canyon.

The production areas slowly have become guest areas, with Mickey Avenue opening up to guests and a series of temporary attractions filling some of the former soundstages. This is the area that’s becoming “Pixar Place”, with Toy Story Mania occupying one former soundstage and the upcoming Monsters, Inc. coaster filling another.

Disney Hollywood Studios guest and backstage areasThe park today: Guest areas and show buildings in green (includes Catastrophe Canyon); backstage areas in blue

This is where the problems begin. The park’s layout made sense when half of it was a working studio and not meant for guest access. The theme park areas – Hollywood Boulevard and Echo Lake – were laid out and themed like traditional Disney attractions. The backstage areas were not intended for guests and thus do not adhere to the design traditions necessary for adequate guest flow. Essentially, as they expanded, Disney had to “fake it” – creating traffic corridors where there were none before, and trying to link areas of the park together that were never intended to commingle.

Unfortunately, a large part of this transition came towards the end of Eisner’s tenure, when any real spending was out of question. What Disney should have done at this time was to remove the soundstages and various support facilities and start over, laying out new areas along proper practices of park design. Instead, we essentially get rides crammed in to unthemed warehouses, with no access to the space needed for later expansion in more remote backstage areas. There are no visual “weenies”, no overarching theme, and no sense of place in these areas – it’s just a hodgepodge. Without massive demolition and rebuilding it will remain that way. Even if WDI goes in and drops E-tickets in all those old facilities, what we’ll wind up with are rows of parallel streets with rides in contiguous, identical rectangular buildings. Not too inspiring.

Disney Hollywood Studios backstageWhere’s that bulldozer? The backstage former production area in orange – the grid layout is not conducive to good theme park design, and should be removed to allow for expansion. For reference, what’s left of the tram tour is highlighted in yellow, Mickey Avenue/Pixar Place is in red, Toy Story Mania’s former soundstage is in green and the area earmarked for the Monsters, Inc. coaster is in blue.

These are issues Disney is going to have to face soon if they plan on any expansion in the Studios. The eventual disposition of all the former backstage areas need to be decided, and they have to determine what’s going to happen with the vestiges of that era. It’s commonly accepted in fan circles that the tram tour isn’t long for the world, as it occupies the biggest patch of easily re-purposed land in the park. It seems that the tram and Catastrophe Canyon will go the way of the dodo as soon as management opens the purse-strings and lavishes some attention on the Studios, which depending on your way of thinking may or may not be within our lifetimes. Even if Burbank were to suddenly get generous, expansion in this area will have to wait for other projects that are closer to a greenlight, such as Star Tours 2.0 and the planned Monsters, Inc. coaster.

The other legacy attraction that needs addressing is the Animation Tour. This attraction was actually expanded over the years, and eventually altered to incorporate the swanky new building created for Florida’s burgeoning feature animation department. Then, Eisner shut down the successful Florida animation unit and the tour’s reason for being vanished. The attraction is now a sad shell of its former self, with no real animators to speak to guests and the show film changed from the amusing yet informative Return to Neverland to a pointless puff piece from California Adventure’s animation exhibit. The tour has no flow anymore and no real draw, aside from some character meet and greets. Disney animation deserves a spot in this park, and the content and scope of the tour needs to be re-thought. Disney also needs to decide whether they’re going to have an animation unit in Florida again, and if not they need to make better use of the space they’re now wasting on backstage office buildings.

One of the rumors that made the rounds when Disney changed the park’s name to “Hollywood Studios” was that the park would be re-conceived as consisting of a series of themed “studios”. These would be analogous to the “lands” of the Magic Kingdom, and would center around the different properties the shows and attractions were based on. Thus, one would get “Lucas Studios” and “Muppet Studios”, “Pixar Place” and so on. I have no idea whether this is true or not, but I think it’s a far superior way to structure the park than exists now, and provided the layout of the park could be restructured in a more logical fashion I think that this plan would be an excellent and thematically consistent way to envision the park going forward.

So, assuming they take my advice and fix all these critical infrastructure issues, what else does the park need? Well, new attractions. And a thorough refreshing of old attractions. They need to decide if they’re still going to attempt to address elements of filmmaking process – otherwise, vestigial elements like the tram tour and Sounds Dangerous need to be replaced with something relevant to the park’s purpose. I don’t think the production aspect need be eliminated entirely, but Sounds Dangerous still needs to go no matter what.

I’m going to sound like a broken record on this one, but the park needs more dark rides. As of now, it has only two (if you count Toy Story Mania). The only animatronic spectacle of the sort that guests tend to associate with Disney is The Great Movie Ride. Give us more – the history of the park is littered with interesting concepts that remain unbuilt. Again, I’ll talk more about this in May but there’s no reason why, with the realms of film, TV, radio and theatre at their fingertips, WDI can’t create a slew of amazing and amusing experiences.

Disney-MGM Studios - Mickey's MovielandFrom the Neverworld files – Mickey’s Movieland

The park also needs more of those small atmospheric touches that make the other parks so unique. It would be a cinch to bring California Adventure’s planned Red Line Trolley to Sunset and Hollywood Boulevard. Who knows – maybe they can find a way to make a studio tram ride that circles the park like the Magic Kingdom’s railroad. Live entertainment should also be expanded – this is the park that’s traditionally known for its epic live shows and those should become a feature of the park rather than something that gets cut first when times are tight.

All in all, the park needs logic. It needs a reason to exist, and a purpose for its now seemingly random attractions. Most of all, it needs a master plan that will determine which of the former production areas are available for future expansion, and will prevent major attractions being built in the short-term that would make long-term expansion difficult.

The romance of old Hollywood is ingrained in the global collective consciousness, and there’s no reason why a park like this can’t be a crown jewel for Disney. The entrance of the park, with its ambient music and wonderful theming, should only be the start of an amazing experience instead of its pinnacle. The Studios’ layout and divided sense of personality suited its purpose and made sense in 1989, but it doesn’t anymore. The park’s goals have changed, and it’s time to make a suitable investment in bringing it up to the standards of its peers.

Hollywood Studios hatNo. Just no.

One last note – the Hat. Rarely are there things that so unite fandom, that are so universally reviled, as the Hat. You’ll hear any number of rumors as to its purpose, but I continue to be unable to fathom what they were thinking when they built the Hat. Out of scale and completely incongruous with its surroundings, the Hat blocks the carefully designed sightlines down Hollywood Boulevard and the once-spectacular view of the Chinese Theater. It serves no purpose, only sheltering a pin stand, and a rather feeble pin stand at that. It’s hard to believe that it’s plagued the park for nearly a decade, and one can only fervently hope that it will eventually follow the path of its once-feared-permanent brethren, the Hand. The Hat makes me deeply angry. Why not put the Hat as an entrance to a rebuilt Animation tour? Just get it out from in front the Chinese Theater. Seriously. What were they thinking? Ok, breathe…

Seriously. Ditch the hat.

And build a Rocketeer ride. Seriously.

That is all.

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Huzzah!

Rocketeer Adventure Magazine

Good news, everyone!

It was recently announced that IDW Publishing will release a complete collection of Dave Stevens’ comic series The Rocketeer this October. The stories, originally released between 1982 and 1995, hearkened back to the glory days of illustrated pulp fiction and were the basis of Disney’s 1991 film of the same name. Stevens’ exacting style of illustration and love of vintage pin-up art brought to life the story of a young test pilot who discovers an experimental jet pack which allows him to fly – and fight Nazis!

The stories were originally published by several different companies over the course of their run, and have never been collected in one volume before. The original releases are long out of print, and have been out of the reach of readers for many years. Stevens himself passed away last year. The new collection will feature all of Stevens’ Rocketeer tales, with completely new coloring by Eisner-winning artist Laura Martin.

IDW will actually release two editions of the collection – one hardbound “regular” edition and an over-sized “deluxe” edition with a hundred pages of extra content. The new content will consist mostly of previously unseen Rocketeer art by Stevens.

And, because I can never say it enough, a ride based on The Rocketeer, which took place in 1938, would fit oh-so-nicely into Florida’s Disney Hollywood Studios. Sure, the film isn’t incredibly well known, but I bet that more guests to the park have seen it than have seen Song of the South, and Splash Mountain is still a hit. This is a pet project (slash obsession) of mine, so get used to hearing about it…

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Criticising Criticism…

Warning: Unsafe amounts of navelgazing follow. If you go ahead and skip to the next post I won’t be offended.

Jay Sherman, critic, and Figment“It STINKS!”

I realize that there’s been less news and more commentary and history here recently than is usual. Part of this is due to my ever-shifting attention span, but a great deal of it is because the flow of news about things park-related and animated have slowed to a tiny trickle. Also, starting a series based on the top ten things I’d like to change in Disney parks kind of necessitated a more critical eye. This isn’t a permanent shift, of course – once the executives move Walt Disney World out of the deep freeze and start to build new attractions we’ll be there to cover it. But in these fallow times, it’s OK I think to look back at where Disney has been and where we think it should go in the future.

So, the validity of Disney criticism in general was on my mind when I stumbled by chance upon a blog post elsewhere that had been written last year in response to an article by Jim Hill. Hill’s article – you know? The kind where he posts inflammatory unattributed quotes by people who speak exactly in Hill’s writing style? Anyway, the article was about an Imagineer pal of Hill’s who was complaining to him about fan criticism of Toy Story Midway Mania. Regardless of the fact that the initial criticism they were discussing was an actual, valid technical concern that WDI was at that moment working to correct, Hill’s spurned Imagineer expressed his ire for the “foamers” on the internet – those horrible people who actually care about Disney and have an opinion of its actions. The implication of the piece was that WDI in general had a great deal of contempt for these fans, portrayed as straw men who hate everything new that WDI produces, and that the Imagineers had instead decided to focus on the once-in-a-lifetime guests to WDW whose standards, it was assumed, are lower.

First, I have no idea if any of that is true. Painting with such a broad brush is useless in meaningful discussion, whether you’re talking about Imagineers or fans. The world is more complicated than that; WDI and fandom are neither monolithic entities – they’re composed of individuals who are all very, very different. We all know the litany of artistic geniuses who work at WDI; like any institution, though, there are probably a few hacks in the mix as well. No doubt some element of online fandom consists of mouth-breathing keyboard monkeys, while most are just well-intentioned fans and some are thoughtful, concerned and valuable members of the community.

Nothing WDI produces is all good or all bad; even the greatest attractions have room for improvement and even their greatest failures have some measure of good intent behind their creation. I’m as guilty of anyone of hyperbole from time to time – it’s an unseemly side effect of caring just a wee bit too much about one’s field of interest while offering even well-meaning criticism from a distance. Without real skin in the game or informed knowledge of the situation, it’s hard to keep proper perspective about something awful like Monsters, Inc. Laugh Floor – I don’t know the story that led to it being there, I just know it doesn’t work so that’s all I can say.

Yet even all criticism need not be seen as negative. Saying, for instance, that the Animal Kingdom is a wonderful concept executed well, yet still woefully incomplete, is not an evisceration of those behind its creation – in fact, it’s essentially asking for more of the same quality work. Knowing that WDI can do magnificent work and wanting more of it isn’t even a criticism of them – it’s a condemnation of those who prevent them from creating places like DisneySea here in their home country. There are a lot of arguments more nuanced than simple saying The Enchanted Tiki Room – Under New Management! makes baby Jesus cry (although it does – I told you about the hyperbole!).

In defense of criticism, including nattering nabobs like myself, the last 10-20 years have seen some marked changes in the realm of Disney parks and many of those changes, especially recently, have been for the worse. No doubt I was wrong as a kid when I was convinced that WDI could do no wrong – one learns over time of all the compromises they were forced to make even in those glory days – but while the golden days might not have been always 24 karat, I’m not willing to blame the explosion of Disney criticism entirely on the internet.

I sincerely doubt that anyone at WDI would ever have cause to stumble upon this site, save for the occasional quirk of Google, and if they did wind up here I doubt anything I’d have to say would interest them in the least. But if someone from Flower Street wound up lost in the byways of Progress City, I’d have them know that, by and large, those “foamers” out there do in fact respect their work, and at the very least they can find solace that people care enough to observe as they do.

As for me, I’ll admit that I have a predilection for obsessively examining how I can improve things. There’s some little editor in my brain that forces me to take things I enjoy and think how I would improve them – I’m constantly re-cutting and re-writing films in my brain as I watch, and even while I’m riding through Imagineering’s greatest achievements I’m always thinking about how I would make them better. It’s not because I think I’m better than the titans of filmmaking or themed design – far from it! They’re actually doing the work and I’m just a critic. Nor is it out of some dyspeptic need to find misery at every corner – on the contrary, I love to walk through EPCOT (my favorite park, after all) and catalogue the changes I would make if I woke up one day as the boss man. It’s kind of like SimCity but in your brain, and with no budgetary limitations. Sure it’s ridiculously pointless and no one’s ever going to ask me for my ideas in the first place, but it’s an amusing pastime and isn’t that the point?

In the end, I think my biggest problem is with those who would paint critics as miserable malcontents who seek to project gloom on others. In some worst case scenarios – Disney Studios Paris, for instance – there’s little joy to be found at first. But the fun of pointing out what’s wrong is turning it around and thinking about what the alternatives could be. At least, that’s what’s fun for me. Maybe it’s maladjusted, and maybe it would put those wonderful Imagineers off if they were reading, but what the heck – as Peter O’Toole said in Lawrence of Arabia, “It’s my manner”.

Sorry about the meta – we’ll be back to your regularly scheduled programming momentarily…

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The End of the Earth

Just sayin…

If you’re riding Spaceship Earth sometime soon… don’t be too surprised if you have something to look at on the way down besides your time machine’s LCD screen…

Just sayin…

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