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By Michael - May 21st, 2009  “Cypress Point, located between Fort Wilderness and the Contemporary Resort Hotel, will offer guests a ‘rustic’ WDW vacation.” (Disney)
To start with, I have a few notes. First, this post was originally going to be another Neverworlds piece, but I went back and forth on that (for reasons that shall become apparent) and instead I’ve elected to label this an Elseworld – an alternate, unrealized version of a Disney attraction that we later received in a different form. The other point I’d like to make is that I was initially very smug, thinking that I was delivering unto the web the very first widely-known rendering of the Cypress Point Lodge. A single Google search deflated my ego, though, as Brian Martsolf’s excellent Disney World site had beat me to it. He also scooped me on some other renderings that I had for upcoming stories. Martsolf!!!!
In any case…
Cypress Point Lodge will be a medium-sized hotel facility, located on the south shore of Bay Lake near our Fort Wilderness Campground Resort. Encompassing 550 rooms and 50 log cabins on the beach, Cypress Point Lodge will offer a romantic notion of a turn-of-the-century hunting lodge secluded in a deep forest. Neither the trees nor the buildings dominate the entire area; but blend together in a natural harmony.. One can almost hear the crackling fireplace and feel the large wooden beams offer a haven of security and comfort.
Cypress Point Lodge will also include: two restaurants, a pool, extensive beach, and lake dock. Guests will commute in and out of Cypress Point Lodge by watercraft.
– Walt Disney World Eyes & Ears, 4 November, 1982
As Walt Disney World’s first decade came to an end, Disney executives were looking ahead to the 1982 debut of EPCOT Center. Knowing that a second gate would extend guest stays and increase demand for lodging, management decided that it was time to expand Disney’s lineup of hotels. Original opening-day plans in 1971 had called for the quick construction of three new hotels to join the existing Polynesian and Contemporary resorts; by 1975, the Asian, Venetian and Persian hotels were to have debuted on the shores of the Seven Seas Lagoon and Bay Lake. By the turn of the decade, however, these resorts had yet to see the light of day.
The reason for this reluctance to build, despite the fact that Disney’s existing hotels were constantly and completely booked year-round, was Disney’s extremely cautious Chairman, E. Cardon Walker. Disney’s original expansion plans were scheduled to begin with the opening of the Asian Resort in 1973 – later pushed to 1974 – but by the time construction was to begin, the first gas crisis of the 1970s had hit. Management’s concerns mirrored those of today, but despite a dip in attendance at the parks, the Disney hotels remained packed.
Other hotels and motels in the area, though, were not so lucky. Many of these businesses had swooped in overnight in the wake of Disney’s arrival in Orlando, hoping to strike it rich like the low-rent hotels that surrounded Disneyland in Anaheim. The result was a sudden oversaturation of the market, which was probably doomed to collapse regardless of the Arab oil embargo. Many of these properties never even opened; some were left unfinished, and some closed immediately upon opening because they could not keep enough guests to pay off their construction loans.
This spooked Walker, who abandoned the bold existing plans for expansion and vowed not to build another major hotel on property for many years. Instead of the ornate and highly-themed Asian Resort, 1973 instead found Disney opening the very small and inexpensively-themed Golf Resort. Despite overwhelming guest demand, it was the last Disney hotel to open for fifteen years.
The ensuing years would see expansions to the Polynesian and Golf Resorts, as well as the slow roll-out of the Villas at Lake Buena Vista. But when construction of EPCOT Center was underway, Walker and others knew that it was time to start building new hotels. Sometime around 1980, it was announced that three new hotels would be built at Walt Disney World to coincide with the opening of EPCOT Center. The first was the Grand Floridian Beach Resort, to be built on the former Asian Resort plot. The Mediterranean Resort was next, giving a new name to the original Venetian Resort project. This was, of course, never built, despite Michael Eisner giving the concept a third try in the 1990s.
The final new resort, and the reason for all this folderol, was to be called the Cypress Point Lodge. As mentioned in the citation above, it would be a medium-sized hotel with 550 guest rooms and 50 cabins on the shore of Bay Lake. The theme of the resort, and the reason that this unbuilt hotel doesn’t belong in the realm of Neverworlds, is quite similar to the Wilderness Lodge which opened in 1994. The Cypress Point Lodge was a different design, but it shared a theme and was intended for the same plot upon which the Wilderness Lodge was built fourteen years later.
 The front facade and arrival area of the Cypress Point Lodge. Rather like the little brother of the Wilderness Lodge.
The origin of the Cypress Point Lodge is somewhat mysterious. Jim Hill claims that it was always intended to be built as the sixth Disney resort, after the Polynesian, Contemporary, Asian, Venetian and Persian. According to Hill, it was to be the first hotel built in Walt Disney World’s “Phase III”, which would have lasted from 1981-86. I’ve seen little from this period to corroborate this fact; the Lodge isn’t mentioned by name in a Walt Disney Productions annual report until 1981, although the three new hotels are referred to without elaboration in 1980. I can find nothing from the 1968-71 period that mentions the Lodge, although aerial photos from the time show that the site intended for the Lodge had been cleared for some purpose by 1971. In fact, in early plans (pre-1971), the site that would later be intended for the Cypress Point Lodge was originally designated for a campground area.
In the Walt Disney World souvenir guide from 1973, it’s mentioned that a “Lodge” would be built at Fort Wilderness to house guests, but it’s unclear if this would have been our Cypress Point Lodge or rather an extension of the western town that was then planned for development around what is currently Fort Wilderness’s Settlement Outpost. I’ve always assumed that it was the western town idea that eventually evolved into the aborted Buffalo Junction/Wilderness Junction project in the 1990s.
It’s interesting that the Cypress Point Lodge would have also featured separate cabin areas; this would have given the area a more villa-like aspect, and it’s also possible that those cabins eventually morphed into the Wilderness Junction concept and then the Wilderness Lodge DVC property. This is all speculation, though.
What we do know is that by 1980, the Cypress Point Lodge had been included as part of the large model of the Walt Disney World property that occupied the post-show area of the Magic Kingdom’s Walt Disney Story attraction. I don’t know how long the model remained on display, but the hotel was widely touted as a much-needed expansion of guest capacity as late as 1982. In articles both before and after EPCOT Center’s opening that October, Card Walker and others mentioned the three new resorts coming to Walt Disney World. I have yet to find a mention of the hotel in 1983 or after, but that’s probably because all funds were diverted for the completion of EPCOT Center’s Phase I attractions. By then there began to be a shakeup in management, and Michael Eisner arrived in 1984 to change the course of Disney history.
This is one case, though, where Disney fans might have won out. The Cypress Point Lodge does indeed look quaint, and it would be nice to have those cabins on the beach, but it’s hard to deny the grandeur and beauty of the Wilderness Lodge. Architect Peter Dominick’s take on Yellowstone’s famous Old Faithful Inn is a masterwork of design, and I would be hard pressed to say that the Cypress Point Lodge would have been an improvement.
One final, interesting note – one common complaint about the Wilderness Lodge is that, unlike other deluxe hotels in the area, it does not have monorail service. Yet the original plans for the Cypress Point as well as the Mediterranean Resort called for them to both center around boat service. Then again, in 1980 no one at WED would have anticipated the need to get from Bay Lake to Animal Kingdom!
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By Michael - May 19th, 2009  Your newest magical vista?! The new Disney hotel site in Maryland (Washington Post)
Continued apologies for my prolonged absence – it looks like it’s going to be a few more days before my interwebs are up and running again. But this story just came across my transom and I couldn’t resist getting online at work to put this out there. It certainly qualifies as the “WTF” story of the week – Disney has spent $11 million to purchase a 15-acre tract in Prince George’s County, MD., across the Potomac from Washington, D.C. Part of a 300-acre development called National Harbor, the site will be used for a Disney-branded resort hotel.
No, seriously. Behold the mighty press release:
National Harbor Sells Land to Disney
Site Being Considered for New Resort Hotel
NATIONAL HARBOR, Md., May 19 /PRNewswire-USNewswire/ — The Peterson Companies announced today the sale of land at its National Harbor development near Washington, DC to Walt Disney Parks and Resorts. Disney is considering using the 15-acre site overlooking the Potomac River in National Harbor, MD as the location for a resort hotel for families and others visiting the National Capital Region.
“We’re thrilled Disney has decided to invest in National Harbor,” said Milton V. Peterson, chairman of the Peterson Companies. “Disney is the top family entertainment company in the world, and its purchase is a great vote of confidence in the future of National Harbor and the Washington area as a top family tourism destination.”
The new resort hotel would be one of Disney’s stand-alone resort hotels separate from the Disney theme parks. This new resort hotel, like the project under construction in Hawaii, will be in a prime geographic location and will provide guests with the same comfort, fun and amenities for which Disney is famous.
“As we began identifying possible locations to grow our business, the Washington, DC area immediately jumped to the top of the list,” said Jay Rasulo, Chairman of Walt Disney Parks and Resorts. “National Harbor offers an array of entertaining activities for regional visitors, but it is also a family-friendly base camp, from which visitors from around the world can explore the stirring sights and inspirational stories of our nation’s capital. We believe National Harbor has the unique opportunity to offer a new level of family-friendly hospitality.”
Disney purchased the Maryland property from the Peterson Companies for $11 million.
About National Harbor:
Rising from the banks of the Potomac River in Prince George’s County, MD., National Harbor is a new 300-acre destination waterfront resort. With six hotels and 3,000 rooms, National Harbor features the Gaylord National Resort & Convention Center. Many attributes include the tree-lined avenue American Way, public art including “The Awakening” sculpture by Seward Johnson, shops and offices, numerous high rise residences and the largest marina on the Potomac River. It is also the future home for the new Cesar Pelli-designed National Children’s Museum. The master developer for National Harbor is The Peterson Companies, one of the largest privately owned development companies in the greater Washington area specializing in large mixed use developments.

Of course the immediate thing that most Disney fans will think of upon hearing this news is the aborted Disney’s America project of years ago; this project obviously has no relation to that park design, and will consist only of a hotel development. This National Harbor development, which has run into problems recruiting developers due to the economic downturn, seems to be a rather conventional mixed-use hotel, restaurant, convention and conference project.
The 500-room Disney hotel would provide a prominent anchor for the project, and one assumes will provide a base for “Adventures by Disney” tours of the area.
It’s rare that Disney does something that completely surprises me, but this really takes the cake. Their upcoming resort in Hawaii was much less surprising, as it seemed to fit with many tried-and-true Disney formulae. Dropping a Disney hotel into the middle of an urban area, though, is something new, and it indicates a direction in which the company is obviously headed. Between DVC and Adventures by Disney, it’s clear that they intend to expand the concept of these smaller-scale projects across the nation or possibly the world.
I’m not sure really what to think about that. While I regret their decision not to build Disney’s America in 1994, I don’t really know what Disney can bring to a rather typical city-bound hotel development. Will it be highly themed, or just another high-rise hotel structure? The obvious historical themes – Colonial, Federalist, Georgian, etc – don’t meld well with the high-rise structure that they’ll no doubt want to build. Will they instead build some towering, cookie-cutter structure that looks like every other hotel in the area? Or, heaven forbid, will they try to slap some Jeffersonian pediment on for style?
I guess I just don’t understand what the purpose of this is. Still, $11 million is pretty cheap in Disney terms, and I suppose that they took advantage of the real estate crunch to get a good deal. I can’t say that I’m itching to stay in a Disney hotel near Washington D.C., but it can’t hurt, can it?
Regular posting to resume in a few days…
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By Michael - May 13th, 2009 
One of my innumerable long-standing gripes has been the inability to obtain merchandise that is “exclusive” to the Disney parks without either taking a trip to the parks or paying a huge markup to a third party. We’ve seen this problem in action lately with the release of The Art of Walt Disney World, a park-only book release that everyone assures me is amazing but which I cannot purchase because I’m not in Orlando.
Imagine my surprise when I get an advertisement in my email today from the online Disney store, announcing that “Disney Parks” merchandise is now available through their site. Despite the noxious “Disney Parks” branding and the “enchanting” promotional photos of young princesses in the ad – in the minds of the Disney marketing staff, Disney World is occupied entirely by swarms of feral children who have somehow made it to Orlando without parents or adults whatsoever – I was excited.
Of course, the book isn’t on there. So far the store seems to focus on the less-exciting aspects of park merchandise – mouse ears and snow globes. But I’m willing to give them the benefit of the doubt and hope that this is just the start. If they have any sense about them, they’ll add park books, video and music as soon as possible.
There’s one thing that you can do, though. Click on the “contact us” button in the upper, right-hand corner of the Disney site and ask them to carry these exclusive park-related titles on their site. Specifically mention The Art of Walt Disney World, and underscore that the only way they can get their hands on your money is to actually offer you the opportunity to purchase it. I’ve sent in my email, and hopefully that won’t be the only one.
One last thing – thanks to everyone who keeps checking in while we’re in reduced-posting mode this week. We’ll be back soon!
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By Michael - May 9th, 2009  Oh for the love of…
ARE YOU EVEN TRYING ANYMORE??
New Tokyo DisneySea Attraction: Toy Story Mania!
Based on the Disney-Pixar Toy Story film series, Toy Story Mania! is an interactive ride attraction through the world of Woody, Jessie and other toys from the films. Guests board the ride vehicle and, wearing 3-D glasses, take aim at virtual targets in a series of fun and exciting games featuring 3-D images.
Attraction Facts
Opening date: 2012 (tentative)
Location: New York area of American Waterfront
COME ON!!
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By Michael - May 6th, 2009 Those of you who are new to Progress City – and there are many! – can catch up with previous entries in this series here.
#3 – Overhaul Resort Transportation
 Guess which one transfixed me as a child with its awesomeness? Go ahead, guess.
Criticism – even loving, constructive criticism like the kind your friends craft here at Progress City – can be a difficult thing to pull off. One always wants to cover their flank, and hope that there’s no gaping hole in your logic to render your argument easily dismissible. The hardest counter-argument to overcome, and one that comes up most frequently in (loving, constructive) criticism of Disney is the “if it ain’t broke” school of thought. If attendance at the Magic Kingdom is sky-high, why fork out the millions for a new E-ticket? If the kids are lining up for the zoom-zoom at Test Track, why try to aim any higher conceptually?
Thus the critic can relax a bit when the subject matter presents a nice, slow, sloppy pitch right across the center of the plate. When “if it ain’t broke, don’t fix it” doesn’t apply. For Walt Disney World, one of those areas is resort transportation. Long neglected by management, it most definitely is broken. The only solution, if I may venture a suggestion, is to fix it!
Transportation has always been a key element of Disney’s themed attractions; in fact, the entire idea of a Disney-designed park sprang from Walt wanting a place to showcase his scale-model trains. Walt’s locomotive collaborations with animators Ward Kimball and Ollie Johnston led at first to his backyard layout, the Carolwood Pacific, but soon Walt wanted to share his trains with the public. From Walt’s first idea for a “Mickey Mouse Park” in Burbank to the opening of Disneyland in 1955, the only constant in Walt’s vision was the presence of a train.
Each of the Magic Kingdoms built since has had a train route, but Walt didn’t stop there. He debuted the first daily-service monorail route in the Western Hemisphere in 1959 with Disneyland’s ALWEG monorail, and introduced a new concept for intra-city transport in 1967 with the creation of the WEDway Peoplemover. All this was a mere prelude to Walt’s plans for Florida, which would use all the technology that WED Enterprises had pioneered in Disneyland’s themed attractions to build a city of the future.
 The city of EPCOT’s underground transportation hub
EPCOT – the city – was designed specifically to embrace new concepts in inter and intra-city transportation. Of all the possible changes in the social or technological forces that shape new cities, Walt elected to put a special emphasis on the innovative transportation infrastructure that would determine the layout and structure of EPCOT. EPCOT would be defined by its transportation systems, all designed to mitigate the unfortunate effects that a postwar boom in car ownership had inflicted on the highways and city streets of America. Seeing the blight that traffic had brought to the Southern California freeways, Walt had pushed for a Los Angeles to build its own monorail system. Sadly, the plan was rebuffed by city officials. The Florida project was instigated to give Walt the creative freedom that he could never have in California; no longer handcuffed by short-sighted bureaucrats thanks to the creation of the Reedy Creek Improvement District, Walt could do as he pleased. He could test these new systems in a real-world setting and thus prove their utility to outside skeptics.
The dreams of EPCOT city essentially died along with Walt in 1966, but many of the underlying tenets and philosophies of its design were retained during the creation of Walt Disney World’s Phase One. Key to this was the reliance on mass-transportation and the elimination of auto traffic for transportation within the resort itself. Hubs of activity within the resort would be connected by transportation that would be as entertaining as it was efficient; “getting there” would, for once, actually prove to be half the fun. Most importantly, though, was the idea that guests would no longer have to use their cars after they arrived at the resort. In fact, management originally asked that none of the resort hotels be designed with parking lots; all guests would leave their cars at a central transportation area and reach their hotels via internal transportation. This plan was scuttled due to the obvious objections by hotel managers, but it was clear that cars still weren’t part of the plan for Walt Disney World.
 An attraction in its own right – the Osceola-class steamships. PS: BRING BACK THE OSCEOLA-CLASS STEAMSHIPS!
In its early years, Walt Disney World was promoted as much more than a collection of theme parks. It was presented as a fully-integrated resort experience, and key to that image was its internal transportation. Much of the space in those original guidebooks or promotional materials was devoted to the fleet of monorails, watercraft, ferries or trains that kept guests moving within the resort. Again, the transportation was presented as not a utility but an attraction unto itself. And who can argue with that? Sleek monorails gliding through the Contemporary’s lobby, sunset launches on the Seven Seas Lagoon, or Fort Wilderness’s steam trains – these were amenities few other vacation destinations could match.
All this came to an end with Michael Eisner’s arrival at Disney. The Walt Disney World resort began an unprecedented period of expansion and growth under Eisner’s leadership, but the transportation infrastructure did not grow accordingly. Buses became the default transportation option for the new resort hotels that were springing up nearly every year, and the monorail line was not extended to the new theme and water parks. A bus depot was added to the Magic Kingdom, bypassing the TTC altogether and removing the element of theatrical reveal provided by the trip across the Seven Seas Lagoon. This was necessitated by the thousands of guests pouring in from the new hotels, with buses as their only means of transportation within the resort.
That is where the situation still stands today. Dozens upon dozens of buses queue up outside the parks, belching diesel exhaust into the air and crowding the roads of the resort. They’re loud and overcrowded; no matter how many times Disney redesigns the buses to allow for more guests to be crammed in each individual vehicle, guests at peak ridership times wind up packed in like sardines. There’s nothing like walking all day in the parks, then standing during a long ride back to your resort while stuffed in with dozens of other sweaty guests while several babies scream all around you. That’s Disney magic ™ at work.
What’s ultimately the most frustrating is not the current situation in and of itself, but that it could have been avoided had any of the many alternative plans developed over the past several decades been enacted. Disney knows that there’s a problem, and has actually created elaborate plans to mitigate the situation, but whenever it comes down to a decision they opt to buy more buses instead. Many times these plans have been stymied by a lack of vision or sheer avarice, while others have been made impractical at key moments by world events.
 The current Downtown Disney area, with the once planned monorail route (blue) and WEDway route (green)
While Walt Disney World was a meticulously planned resort upon its opening in 1971, many of the developments built subsequently were not as well linked into the transportation system. This was not for a lack of planning, however. Materials discussing the development of the Lake Buena Vista Marketplace and Villas during the 1970s always focused on the automobile-free nature of their design. Internal paths through the Villa communities were intended for bicycles, pedestrians, electric carts and even horses – but not cars. By the late 1970s there was a plan to connect the Village to the monorail line, and to provide a convenient WEDway loop through the area that would eventually become Downtown Disney and the Hotel Plaza.
During Eisner’s reign, plans were drawn up but not executed to connect the Disney-MGM Studios to a monorail spur from EPCOT. This line would also connect the EPCOT resort area to the monorail line, an amenity befitting their supposed status as “deluxe” resorts. Even as late as the year 2000, our very own Beacon Joe sat in on a cast member presentation by the then-Senior Vice President of Operations, Lee Cockerell, in which Cockerell outlined a sweeping new program to upgrade the resort’s transportation infrastructure. The plan incorporated light rail and possibly more monorails, and would have had the goal of phasing out bus use across the resort. Following the tourism downturn of 2001, however, these plans were abandoned and Disney began once more to buy more buses.
 The proposed monorail route from EPCOT to the Disney-MGM Studios, passing by the Yacht & Beach and Swan & Dolphin resorts (Martin Smith)
One could argue against the bus-centric plan on the old-fashioned grounds of “guest experience” or “immersive theming.” But the fact of the matter is that the system has become so overloaded, unwieldy and downright unpleasant that it demands a solution. Disney could once make an argument for their steep room rates on the grounds of convenience; you would be right on property, after all, and could easily access the parks and resort via Disney’s free transportation. But in recent years it’s become such a headache to use Disney transportation that guests would often reach their destinations more quickly if they stayed off property and drove in themselves. Their off-property room would be a fraction of the price of Disney’s lodging, and one wouldn’t have to deal with the hassle of those packed-in bus rides.
To give Disney some credit, a few improvements have been made in the last couple of years or so. The introduction of GPS technology and centralized tracking software has made the system somewhat more efficient. Five or six years ago, I thought that if I had one more bus driver take me on a ridiculously circuitous route across property to reach a nearby destination, I’d never stay in a Disney hotel again. Another improvement, although purely cosmetic, is the addition of the site-specific soundtracks on the buses. I actually find that incredibly cool, and hope that whoever thought that one up got a bonus.
Despite these improvements, though, the fact remains that the system is broken. Waits are often far too long, and buses are often far too crowded. Again, the transportation system used to be a selling point for Walt Disney World. Now it’s something you have to overlook and deal with if you want to experience the “magic.”
 Wouldn’t you rather take the WEDway?
Let me make up a scenario off the top of my head. Let’s say that a guest is staying at Coronado Springs, and they want to go to EPCOT in the morning, do some shopping at the Village for lunch, go back to their hotel to change and wind up at the California Grill for dinner. First, they take a bus to EPCOT – that’s easy, unless there’s a long wait or the bus is crammed in with strollers and ECVs. EPCOT to the Village is a difficult one, since Disney doesn’t run buses from the parks to the Village to stick it to those tiny fraction of guests who would park at the Village to avoid parking fees. So instead guests are either forced to walk through EPCOT to the International Gateway, to take a Downtown Disney bus from Boardwalk or the Yacht Club, or to take a monorail to the TTC and catch a bus there. This trip, being wildly optimistic, would take at least an hour. Downtown Disney to Coronado Springs requires a single bus trip, although you might have to stop at Marketplace, Pleasure Island and Typhoon Lagoon along the way. That eats up quite a bit of your time as well. To get to the California Grill from your hotel, you’d either have to catch a bus to the Magic Kingdom and walk to the Contemporary, or take a bus to the Village and then take another bus to the Contemporary. This route would include all of the internal stops in Coronado Springs, and the Contemporary bus may stop at the TTC or other resorts – I’m not sure on that one. Heaven help you if you want to do something afterwards; a minigolf whim would require a trip from the Contemporary to a theme park or the Village, then a bus to the Swan hotel, then a walk to Fantasia Gardens. When all is said and done, you have to hope that transportation is still operating to get you back to a theme park or the Village to take you to the connecting bus back to Coronado Springs. Don’ t you wish you had your car?
Basically, unless you’re just going from your hotel to a theme park and back, internal transportation is a headache. Fixing the system would require a massive investment, tackling many separate goals simultaneously. It would require an entirely different plan for the resort’s infrastructure, and it’s needed immediately. They won’t do it, but they should.
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The Progress City Primer
 From the Progress City archives comes this collection of 33 tall tales and true from Disney history. Available in paperback, hardback, and ebook formats.
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