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	<title>Progress City, U.S.A. &#187; Disneyland</title>
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	<description>Disney news, history, opinion and more - broadcasting from beautiful downtown Progress City, U.S.A.!</description>
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		<title>Squatting In Monsanto&#8217;s House Of The Future, 1957</title>
		<link>http://progresscityusa.com/2012/02/01/squatting-in-monsantos-house-of-the-future-1957/</link>
		<comments>http://progresscityusa.com/2012/02/01/squatting-in-monsantos-house-of-the-future-1957/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 01:02:27 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Disney History]]></category>
		<category><![CDATA[Disneyland]]></category>
		<category><![CDATA[Podcasts & Video]]></category>
		<category><![CDATA[1957]]></category>
		<category><![CDATA[House of the Future]]></category>
		<category><![CDATA[Monsanto]]></category>
		<category><![CDATA[Tomorrowland]]></category>

		<guid isPermaLink="false">http://progresscityusa.com/?p=5736</guid>
		<description><![CDATA[<p>Disneyland&#8217;s long history is full of oddities that might amaze those of us who missed the park&#8217;s first few decades, or who were never able to visit until later years. A lot of those &#8220;lost&#8221; mid-century novelties were located in Tomorrowland, which underwent several major overhauls in its early years and was home to [...]]]></description>
			<content:encoded><![CDATA[<p>Disneyland&#8217;s long history is full of oddities that might amaze those of us who missed the park&#8217;s first few decades, or who were never able to visit until later years. A lot of those &#8220;lost&#8221; mid-century novelties were located in Tomorrowland, which underwent several major overhauls in its early years and was home to many short-lived exhibits.</p>
<p>One of the most famous of these was Monsanto&#8217;s &#8220;House of the Future&#8221;, which occupied a spot right off of the park&#8217;s central plaza from 1957 to 1967. As much a World&#8217;s Fair exhibit as a theme park attraction, the house used &#8220;modern&#8221; building techniques to create a unique four-lobed, plastic structure chock-full of the latest electronic amenities.</p>
<p>What must it have been like to visit? What would it have been like to live in such a wondrous home? Well, thankfully, we have this promotional film to show us just what it would have been like if we showed up at the park and just decided to move in. Those thousands of people waiting in line won&#8217;t mind; just make yourself at home!</p>
<p>This video is truly spectacular, and joins the pantheon of mid-century promotional films featuring odd hallucinations about having nicer appliances; it&#8217;s slightly more grounded than  <em><a href="http://youtu.be/QEmOvo9-TlU" target="_blank">Once Upon A Honeymoon</a></em> or <em><a href="http://www.youtube.com/watch?v=EunL8pDPZpg" target="_blank">Design For Dreaming</a></em>, but still delightfully strange. Amazingly, both those films were made in 1956 &#8211; just a year before the House of the Future opened and this short was most likely filmed. In one of the opening shots of the house you can see the large steel support for the Skyway in the background; this would soon be replaced by the Matterhorn which opened in 1959.</p>
<p>So kick off your shoes and pop something in the microwave range &#8211; make yourself at home, it&#8217;s the future! Just don&#8217;t forget to change out of your park-going formal wear before you start dinner&#8230;</p>
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		<title>A Test Drive In Carsland</title>
		<link>http://progresscityusa.com/2012/01/05/a-test-drive-in-carsland/</link>
		<comments>http://progresscityusa.com/2012/01/05/a-test-drive-in-carsland/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 06:23:45 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Disneyland]]></category>
		<category><![CDATA[Future Attractions]]></category>
		<category><![CDATA[Imagineering]]></category>
		<category><![CDATA[Podcasts & Video]]></category>
		<category><![CDATA[California Adventure]]></category>
		<category><![CDATA[Cars]]></category>
		<category><![CDATA[Carsland]]></category>
		<category><![CDATA[Disneyland Resort]]></category>
		<category><![CDATA[Kevin Rafferty]]></category>
		<category><![CDATA[Radiator Springs Racers]]></category>

		<guid isPermaLink="false">http://progresscityusa.com/?p=5692</guid>
		<description><![CDATA[<p>Video leaked today of a presentation during which Imagineer Kevin Rafferty shows a pre-visualization video detailing a full, computer-generated ridethrough of the upcoming Radiator Springs Racers attraction for California Adventure.</p> <p>Obviously, spoilers await&#8230;</p> <p>It looks fun. And that just underscores what we&#8217;ve recently discussed &#8211; it&#8217;s a lengthy, detailed, elaborate, technically challenging and fun-looking [...]]]></description>
			<content:encoded><![CDATA[<p>Video leaked today of a presentation during which Imagineer Kevin Rafferty shows a pre-visualization video detailing a full, computer-generated ridethrough of the upcoming Radiator Springs Racers attraction for California Adventure.</p>
<p>Obviously, spoilers await&#8230;</p>
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<p>It looks fun. And that just underscores what we&#8217;ve recently <a href="http://progresscityusa.com/2011/12/18/the-carsland-conundrum/">discussed</a> &#8211; it&#8217;s a lengthy, detailed, elaborate, technically challenging and <em>fun</em>-looking ride&#8230; based on <em>Cars</em>. In a giant land based on <em>Cars</em>. Taking up a huge portion of a park that is called &#8220;California Adventure.&#8221; And so, no matter how much money, talent and effort was expended&#8230; it&#8217;s still <em>Cars</em>.</p>
<p>But hey, no poop jokes! At least the franchise is taking a turn for the classy.</p>
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		<title>The Carsland Conundrum</title>
		<link>http://progresscityusa.com/2011/12/18/the-carsland-conundrum/</link>
		<comments>http://progresscityusa.com/2011/12/18/the-carsland-conundrum/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 05:08:12 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[Disneyland]]></category>
		<category><![CDATA[Imagineering]]></category>
		<category><![CDATA[Walt Disney World]]></category>
		<category><![CDATA[Animal Kingdom]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[Avatarland]]></category>
		<category><![CDATA[Bob Iger]]></category>
		<category><![CDATA[California Adventure]]></category>
		<category><![CDATA[Carsland]]></category>
		<category><![CDATA[Fantasyland]]></category>
		<category><![CDATA[Fantasyland Expansion]]></category>
		<category><![CDATA[John Lasseter]]></category>
		<category><![CDATA[Magic Kingdom]]></category>

		<guid isPermaLink="false">http://progresscityusa.com/?p=5575</guid>
		<description><![CDATA[<p>For Disney fans of a critical bent, it used to be easy knowing where to channel one’s rage. Disneyland falling apart from neglect and mismanagement? Blame Paul Pressler and his gang of idiots. Key elements of Animal Kingdom’s master plan left out on opening day? Blame Eisner, or the “pencil pushers”. California Adventure? Blame [...]]]></description>
			<content:encoded><![CDATA[<p>For Disney fans of a critical bent, it used to be easy knowing where to channel one’s rage. Disneyland falling apart from neglect and mismanagement? Blame Paul Pressler and his gang of idiots. Key elements of Animal Kingdom’s master plan left out on opening day? Blame Eisner, or the “pencil pushers”. California Adventure? Blame everyone VP level or above. Once Disney began its long slide into mediocrity, beginning noticeably around 1994 and cratering out about ten years ago, the villain was remarkably consistent and easy to identify – cheapness. Penny pinching. Cutting corners. Basically, the refusal by management to commit the resources necessary to creating new things in the tradition that made Disney great.</p>
<p>A lot has changed since then. Management is different at the top, and in many places at the bottom as well. Eisner’s replacement, Bob Iger, seems much more willing to spend on projects that he finds worthwhile and he mended a number of bridges to the creative community that had been burned. John Lasseter of Pixar was brought in as a creative consultant to Imagineering, which many – including myself – thought simply <em>had</em> to be a good idea. Most importantly, money is being invested in the parks; a billion dollars has been poured into an effort to make California Adventure habitable, a long-needed overhaul of Florida’s Fantasyland is underway, and other projects wait in the wings – projects like the <em>Avatar</em>-themed area of Animal Kingdom that surprised everyone when it was announced earlier this year.</p>
<p>So, all is well… right?</p>
<p><span id="more-5575"></span></p>
<p>A certain element of fandom will not brook any criticism of the Disney organization, no matter how badly show standards fall. Even during the darkest days, when the company was trying to foist things like Walt Disney Studios in Paris off as a “theme park”, there were those who bristled at the fact that anyone would point out that the Disney parks output suddenly seemed to range from mediocre to embarrassing. Those who felt that Disney should do better than California Adventure, or that EPCOT deserved a Space pavilion more space-worthy than Mission: Space, repeated a litany of simple pleas to Disney management: Please start spending money like you used to. Please give us some lavishly-themed attractions like you used to. Please start budgeting attractions for more detail, theme and atmosphere. Stop being so damnably cheap and loosen those pursestrings!</p>
<p>And, so it would seem, that started to happen. As the aforementioned projects began to roll out, it was clear we were entering a new era. The new areas announced for California Adventure were indeed lavishly themed and decorated, and certainly not done on the cheap. The Fantasyland renovation was actually re-jiggered after its original announcement to make it more elaborate, and while we know next to nothing about “Avatar City”, we know that James Cameron does nothing small.</p>
<p>Big projects. Seemingly adequate spending. Lots of detail, lots of theme, lots of atmosphere.</p>
<p>So why are so many – including myself – still left feeling completely unenthused about these developments? How to frame the argument that, even though what you <em>thought</em> was wrong with the company’s offerings has been resolved, you still feel these projects are desperately unexciting and creatively bankrupt?</p>
<p>Honestly, I found it hard to talk about at first because one starts to simply feel like an ingrate. We wanted spending – and they’re spending. Carsland at California Adventure is going to be big, elaborate, and <em>expensive</em>. Construction photographs shows massive, lusciously detailed rockwork and meticulously crafted environments. The designers at Imagineering are definitely &#8220;bringing it.&#8221; But that doesn’t shake the fact that it is <em>an entire massive section of the park devoted to Cars</em>. That’s like giving someone a solid gold set of bagpipes. I mean, wow, it obviously signifies a great effort on your part, but what the hell am I supposed to do with it?</p>
<p>It’s a hard needle to thread, critically. Basically the argument one is trying to make is that Disney is doing the wrong thing (building Carsland) for the right reasons (wanting to spend money to make California Adventure less of a joke).  It’s kind of the reverse of Eisner’s early years, where he was doing the right thing (investing in parks) for the wrong reason (to become the grandest mogul of all, have the grandest hat at the hat parade, and crush all who lay in his path). You find yourself saying “Yes, nice hustle there. I can tell you’ve worked really hard on this and it looks great. But it’s an affront to what the company should be doing and I really kind of hate it.”</p>
<p>Let’s look at these projects one by one. First, there’s the Fantasyland remodel in the Magic Kingdom, which I really have no beef with. It’s looked consistently better ever since it was first announced, and even if it didn’t have <em>anything</em> I would ever ride, it’s at least making that section of the park nice to look at for the first time in almost twenty years. That’s a net improvement in and of itself.</p>
<p>Of course the real problem with Fantasyland comes when you compare it to its Disneyland counterpart; having spent a lot of time in the Anaheim park recently it’s hard not to be jealous of the sheer number of offerings in its Fantasyland. In a fraction of the space we have in Florida, Disneyland manages to cram in a slate of attractions that the Magic Kingdom will not approach even after this ‘expansion’. Wonderful dark rides based on Pinocchio, Mr. Toad and Alice in Wonderland, the charming castle walkthrough, and the exquisite Storybookland canal boats are all noticeably absent in Florida. A shame, as the Magic Kingdom’s larger scope and potential for grand vistas would allow them to breathe.</p>
<p>What’s more, it’s hard to imagine that after the money and effort is spent sprucing up the area that management will take a second pass to add in some of the missing attractions, or even new attractions built along similar lines, like the long-planned Fantasia Gardens boat ride. There are so many other areas of the park – notably Tomorrowland – that are currently below spec, that it would be exceedingly unlikely to get a “phase two” to up the Fantasyland attraction roster. Remember – these new attractions are only replacing capacity that the park lost during the 1990s closures. If you think of <em>Mermaid</em> as a replacement for <em>20,000 Leagues</em>, and the <em>Snow White</em> coaster as a replacement for the <em>Snow White</em> dark ride,  we’re pretty much breaking even on that front.</p>
<p>But that’s not really condemning the Fantasyland remodel for what’s there, but rather for what’s lacking. A failure of ambition at the top, perhaps, but what <em>will</em> be built looks great; at least we’re not left with some monstrosity that will never be removed, and it does leave the door open for expansion in the future.</p>
<p>California Adventure is not so lucky; alongside the truly lovely aspects of its renewal, such as Buena Vista Street and the Paradise Gardens area, it’s getting Carsland – a steel and concrete monstrosity that, due to its scope, expense, and “pet project” status for grand poobah John Lasseter, will never be removed.</p>
<p>Ah, but you say – Carsland looks great. It’s so detailed and elaborate and expensive. And maybe, you even say, I love <em>Cars</em>. But here’s a really critical question: What in heaven’s name does Carsland have to do <em>at all</em> with California? The park is, if I recall, California Adventure. So…?</p>
<p>Yes, California has a car culture. Yes, people in California drive cars. And yes, a lot of them work at Pixar and obsess over their vintage autos which were paid for by the billions of dollars worth of merchandising revenue raked in by their <em>Cars</em> franchise (and, of course, the money they save not having to pay for cereal). But <em>Cars</em> did not take place in California. Radiator Springs, the town recreated in the unimaginatively named “Carsland”, was not located in California.</p>
<p>Why does this matter? Well, because the park is called “California Adventure” for one reason. It’s also debatable whether, in a theme park allegedly dedicated to the real people and wonders of a real state, it’s wise to use the single largest space left for expansion for an entire land based on a single film franchise, about a load of cartoon cars that live in New Mexico or something. Did they run out of California stuff to talk about? I hope so, because with all the real estate Carsland eats up you’d better hope you have it covered already in Hollywood Backlot, the Grizzly forest, and the weirdly east-coast-seeming amusement pier. Also, there’s a Little Mermaid ride in San Francisco’s Palace of Fine Arts. So, you know, California.</p>
<p>Carsland indicates a general creative laziness that seems to be washing through the company’s efforts. We’re well aware of CEO Bob Iger’s obsession with the idea of “franchise”, and this seems to have become a crutch for the company’s imagination; instead of creating new realms filled with new experiences, we just get retreads from movies. This is doubly troubling since instead of putting guests into environments where they can create their own adventures, as in the original Disneyland, they’re instead relegated to re-living the stories of others – just re-enacting the things they just watched on Disney Blu-ray ™. This kind of mindset would never have brought us Jungle Cruise, or Pirates of the Caribbean, or the Haunted Mansion or Tiki Room or… you get the idea. Even if it’s a multi-million dollar experience, it’s still re-heated leftovers.</p>
<p>It’s also worth noting that Pixar has become past master and patient zero for the irritating and limiting “franchise as land” concept. The first land I can think of that was dedicated to a single property was California Adventure’s “a bug’s land”, and since then we’ve been saddled with Carsland and two separate Toy Story Playlands – one in Paris and one in Hong Kong. Both are awful. (As an aside, I can track the specific moment I completely lost faith in Pixar impresario John Lasseter. It was in the featurette, included on the <em>Toy Story 3</em> DVD, wherein he breathlessly hypes the excitement and wonder soon to appear in the then-under-development Toy Story Playland. How wonderful it would be, he promised! No, dude. It’s really, really terrible.)</p>
<p>Building an entire land based on a single property limits you. It limits you creatively and logistically and sets you up for a situation, decades later, when your parks start to look awkwardly and embarrassingly stale. Did you ever go to one of those second-tier amusement parks when you were a kid, and they had the Flintstones, or the Smurfs, or Snoopy walking around many, many years after their prime? And it felt kind of sad? <em>Cars</em> may prove to be timeless, even though I kind of doubt it, but Disney is ensuring that a huge section of their California park will be locked to that specific movie for years to come. Better hope those direct-to-video sequels hit.</p>
<p>Which brings us to Avatar City. When, out of nowhere, Disney announced in September 2011 that it had partnered with filmmaker James Cameron to bring an <em>Avatar</em>-based land to Animal Kingdom in Florida, it came as a surprise to pretty much everyone. Including, as a matter of fact, Disney’s own Imagineers, who were taken as off-guard as anyone.</p>
<p>A deal hammered out at the highest echelons, assumedly in response to the wild success of Universal’s Wizarding World of Harry Potter, Disney’s alliance with Cameron is intended to snag a “major” intellectual property to compete with the boy wizard and get some warm bodies into Animal Kingdom. Disney estimates they’ve lost as much as an entire guest day to Universal thanks to the success of Potter, and apparently they think reeling in the highest-grossing film of all time will help stem the tide.</p>
<p>My response is this – who do you know that is an <em>Avatar</em> fan? Not people who enjoyed the film, or thought it was cool, or really liked it; who do you know who is a <em>fan</em>? For what it’s worth, how many of you remember a single character’s name from the film? I saw it two or three times with different groups of friends and I remember “Marine dude”, “Angry old Marine dude”, and “Sigourney Weaver.”</p>
<p>For what it’s worth, I actually enjoyed <em>Avatar</em> on the IMAX screen. Sure it had a wildly generic script, paper-thin characters, and a strange lack of humor, but as spectacle it was incredibly effective. Cameron does spectacle better than anyone else, although he seems to have retreated into his technology much like George Lucas and forgotten what made his early successes great. Films like <em>Aliens</em> and <em>Terminator</em> weren’t profound, but they were fun; <em>Aliens</em> was chock-full of stock, stereotyped characters, but they were fun and memorable. And you remember their names: Ripley, Hicks, Newt, Bishop, Vasquez, Apone, Hudson, and…. Paul Reiser. I’m pretty sure Paul Reiser played himself in that one.</p>
<p>But this isn’t a movie review and to tell you the truth I don’t think <em>Avatar</em>’s shortcomings as a film matter in this context. People were quick to bring up the film’s narrative and character flaws when the project was announced, but those aren’t elements that really matter in the realm of theme parks. One major problem that has plagued new-era Disney attractions is a <em>dependence</em> on character and narrative at the expense of letting the guests have their own experience. It’s what I was speaking about with Carsland; that film had a (derivative) narrative and (annoying) characters but they were distinct and memorable, and basing a land on that relegates you to merely living those adventures over and over again. <em>Avatar</em>’s great strength was in worldbuilding; I’m not sure I’d be interested in watching it on a standard definition television, but on the IMAX screen it was immersive and functioned in many ways as a themed environment. The film didn’t gross nearly three billion dollars because people were eating up the snappy dialogue, and there was no breakout Han Solo character – they were going because they wanted to spend time on Pandora. And that’s what an <em>Avatar</em> land could provide – a chance to experience the film’s elaborate environments and lavish production design without having to wonder why Crusty Military Guy’s mecha suit has an oversized gag prop knife.</p>
<p>So, the <em>Avatar</em> project would create an intriguing environment, with an assumedly top-dollar budget, in a park that desperately needs <em>something</em>. And with its themes of nature and fantastic creatures, it’s at least more theme-appropriate for its park than Carsland is. So why the ambivalence? I still have yet to satisfactorily summarize the reaction I had upon this news; it’s less a verbal reaction than a very specific and indescribable face. Perhaps the closest lingual equivalent would be, “Whuh?” It’s just bewildering to me. Why this? Even though I know the underlying executive logic, I keep asking – why this?</p>
<p>Somewhat to my surprise, my reaction seemed to be well above the median for positivity among online Disney fans. I was just baffled and unenthused, others are downright hostile. For some reason – I have no idea why – I seem to occasionally have a reputation for being critical of Disney’s decision making. But reading the online communities after the <em>Avatar</em> announcement, I felt positively Pollyannish.</p>
<p>First there were the people that just hated <em>Avatar</em>, or hate Cameron. There were those who thought it an inappropriate film to be represented in a Disney park. There were those who thought it an inappropriate film to be represented in Animal Kingdom. Almost everyone seemed to like the two better-known Animal Kingdom expansion ideas – Beastly Kingdom and Mysterious Island – and many seemed none too pleased about these concepts being usurped by a licensed property from another corporation entirely.</p>
<p>This is perhaps a key point of contention in many peoples’ opposition to this concept – why does Disney feel they have to reach outside the company to find a suitable concept for their parks? We know Iger’s habit of buying outside intellectual property, whether it be Pixar or Marvel, but while that’s not entirely a bad thing it also shows a fundamental lack of trust from management that their own company can produce something new and worthwhile. Which, if so, what does it say about management that they cannot run the company in a way that successfully produces new and popular product?</p>
<p>This lack of confidence can be seen throughout the modern Disney organization, from an animation studio that can’t commit to a production schedule to theme parks that have to buy other companies’ ideas to draw visitors. The entire reason so many fans have rebelled against the franchise mania – <em>Cars</em> here, <em>Toy Story</em> there – is it illustrates an underlying insecurity at Disney that they won’t be able to get people in the gate without a movie property they can slap up there to assure people. This condemns Imagineering to a spiraling circle of mediocrity, and ensures that they are not allowed to produce something that wows or surprises us like Pirates, or Mansion, or Western River Expedition.</p>
<p>Perhaps this is why the EPCOT Center of 1982 is so beloved? Because it took risks, and was unafraid to be its own thing? Disney attempted to create new stories, and in doing so invented Dreamfinder and Figment – two of the most beloved theme park characters ever. Sure a lot of the tools and technologies used in EPCOT were tried-and-true, but there was a concerted effort to bring people something new.</p>
<p>For what it’s worth, that was also the case for a great deal of Animal Kingdom. The park’s flaws are well-documented and manifold, and the elements derived from theme parks and zoos are clear, but it <em>did</em> try to mix things up, and present people an experience unique in Disney’s oeuvre. And maybe that’s why <em>Avatar</em> seems to clash so greatly. The major themed areas of Animal Kingdom are their own unique thing, not dependent on any franchise or brand, and it feels the possibilities there are endless. If you add in an <em>Avatar</em> area, complete with trademark and copyright markers everywhere, it clashes with the whole. It feels out of place. And it makes that specific part of the park uniquely limited in its range of possibilities.</p>
<p>Of course, what actually will wind up happening is as much your guess as it is mine. No one inside the company even knew about this until September, so it isn’t as if a slew of ideas have been percolating around for ages. Many seem to doubt that there’s actually been any art or specific proposals yet; it seems as if we’re pretty much at the “Hey, let’s do something <em>Avatar</em>” phase. It’s hard to imagine what form this expansion could even take – Animal Kingdom already has a giant tree; does Disney plan on building a huge military contractors’ base in the middle of their peaceful “nahtazu”? Will you go from a scenic African safari to firing a chaingun at blue dragons in a splintering forest?</p>
<p>Again – if it happens, it’ll probably be fancy. It’ll probably be expensive. And it’ll probably look great. But like so many of the things that corporate management and the feckless Imagineering bureaucracy have cooked up in recent years, <em>is it the right thing to do?</em></p>
<p>These aren’t mistakes that can be swept away as easily as an off-the-shelf spinner ride. And no matter how much lipstick you slather on a pig – even if it’s a billion-dollar pig – it’s still a pig. Which would still make more sense in California Adventure than Carsland.</p>
<p>Am I an ingrate? Maybe. But maybe Disney will learn that the Beatles were right after all – money can’t buy you love.</p>
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		<title>Hench On Hench</title>
		<link>http://progresscityusa.com/2011/11/08/hench-on-hench/</link>
		<comments>http://progresscityusa.com/2011/11/08/hench-on-hench/#comments</comments>
		<pubDate>Tue, 08 Nov 2011 22:56:53 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Disney Legends]]></category>
		<category><![CDATA[Disneyland]]></category>
		<category><![CDATA[Imagineering]]></category>
		<category><![CDATA[John Hench]]></category>

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		<description><![CDATA[<p></p> <p>In a speech during the 1970s, author Ray Bradbury famously referred to Imagineering as a &#8220;Renaissance organization.&#8221; That was an apt metaphor; that first generation of Imagineers contained a remarkable collection of what could legitimately be called Renaissance men (and a handful of Renaissance women as well). These artists, many of whom had [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://progresscityusa.com/wp-content/uploads/2011/11/henchface.jpg"><img src="http://progresscityusa.com/wp-content/uploads/2011/11/henchface_web.jpg" alt="" title="John Hench, Imagineer, lover of fine wines" width="360" height="317" class="aligncenter size-full wp-image-5466" /></a></p>
<p>In a speech during the 1970s, author Ray Bradbury famously referred to Imagineering as a &#8220;Renaissance organization.&#8221; That was an apt metaphor; that first generation of Imagineers contained a remarkable collection of what could legitimately be called Renaissance men (and a handful of Renaissance women as well). These artists, many of whom had been culled from the realm of live-action motion picture art direction as well as Disney&#8217;s own animation studio, had not grown up going to Disneyland and dreaming of theme parks; they had seen the world and, like Walt himself, were fascinated with a slew of seemingly unrelated and esoteric subjects.</p>
<p>Over the years, though, the mantle of Imagineering&#8217;s resident &#8220;intellectual&#8221; seems to have settled on John Hench. Another long-time Disney staffer and former artist at the animation studio, Hench was the reserved, studious sort. After Walt&#8217;s death, when individual Imagineers started to come to the fore in the media, Hench&#8217;s position at the top of the WED pile ensured that he received lots of print coverage as Disney tried to figure out what they were going to do about EPCOT. During this time, he publicly began to discuss his philosophies about &#8220;the architecture of reassurance&#8221; and what, exactly, made Disney <em>Disney</em>.</p>
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<p>It&#8217;s hard to tell how much of this Henchian analysis went into the original design of Disneyland. Although I hope it&#8217;s obvious that I adhere to the viewpoint that theme parks are art, Hench&#8217;s musings have always struck me as <em>ex post facto</em> philosophizing; they seem better suited to figuring out why Disneyland worked as well as it did than as a predictive method of effective design. A problem I often have with deep-text analyses of themed design is that it assumes intent that I don&#8217;t always believe was there. It strikes me that most of the original Imagineers &#8211; including Walt himself &#8211; were deeply intuitive artists who judged things solely by whether they liked them or not. Not for nothing was Walt&#8217;s famous sign-off &#8220;That&#8217;ll work.&#8221; I&#8217;ve always interpreted that as a literal statement of fact, not as a prelude to &#8220;That&#8217;ll work to help subliminally evoke race-memories and instinctual reactions in the hippocampus to evoke the proper reaction.&#8221; That might be what&#8217;s <em>actually</em> happening, but I can&#8217;t believe that the designers thought it out to that point. You don&#8217;t crank out artwork at the rate Marc Davis did by stopping to plan and analyze the semiotics of the piece; surely he was simply drawing things that he <em>liked</em>, or thought entertaining?</p>
<p>Walt&#8217;s artists were indeed brilliant, but I think of them more as intuitively so rather than intellectually so. They were well-read and well-traveled, and those experiences and knowledge informed their design, but I don&#8217;t feel like they set out to rationalize everything beforehand. For one thing, there was little time to do so. For another, Disney attractions typically included several &#8220;authors&#8221; and eventually the ultimate editor, Walt himself. I can&#8217;t imagine Hench going on like this back in a design meeting with Walt; it&#8217;s mere speculation on my part, but I can&#8217;t imagine Walt having patience for such things. I very much doubt that Walt cared <em>why</em> things worked, since he could so quickly and intuitively tell that they <em>would</em> work. Why stop and think about it if it&#8217;s instinctive?</p>
<p>Nevertheless, for those of us who <em>aren&#8217;t</em> geniuses (and for some of you that are), such analysis can be fascinating. There <em>is</em> a reason why Disneyland works. There is a reason why Disney was successful in the first place, and it wasn&#8217;t good marketing or good advertising (although that never hurts). It was because of a qualitative difference in the world Disney created as opposed to what could be found elsewhere. And the reason that many of us get upset with the wayward drift of Disney parks over the last 15-20 years or so is because too many decisions are not being made on the instinctive <em>or</em> intellectual basis that made Disney famous in the first place.</p>
<p>But that&#8217;s a rant for another day. What follows is an article from <em>New West</em> magazine in December of 1978, with Hench&#8217;s thoughts on what makes Disneyland work. There&#8217;s a touch to the hagiographic about the article, but it&#8217;s an interesting piece and a nice look at Hench&#8217;s mindset at a critical time for Imagineering. Just a few months prior, Walt Disney Productions had announced that it would, in fact, proceed with development on EPCOT Center, and between that project and Tokyo Disneyland, WED was entering the busiest period of its history.</p>
<p><a href="http://progresscityusa.com/wp-content/uploads/2011/11/cover.jpg"><img src="http://progresscityusa.com/wp-content/uploads/2011/11/cover_web.jpg" alt="" title="Cover of New West Magazine, &quot;The Disney Vision&quot;, December 1978" width="360" height="478" class="aligncenter size-full wp-image-5467" /></a></p>
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<p>CHARLIE HASS on the Magic Kingdom&#8217;s master manipulator</p>
<h4>DISNEYLAND IS GOOD FOR YOU</h4>
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<p>You&#8217;re waiting in line for Pirates of the Caribbean, inching along and feeling not <em>too</em> great &#8211; a result of injudiciously going to find out what had gotten into the Matterhorn so soon after the Casa de Fritos &#8211; and you are fingering the &#8220;E&#8221; ticket in your breast pocket every thirty seconds or so even though it&#8217;s going to be fifteen minutes easy before you reach the turnstile, and in those fifteen minutes you think about, oh, all kinds of things: sex, the Sox, the drive here, the drive home. Your thoughts are your own business, even at Disneyland.</p>
<p>But it may be instructive to consider a few things you are probably not thinking about as the line moves slowly and surely forward. The real good likelihood is that you are not dwelling on the confidence engendered in America by industrial progress and national expansion in the late nineteenth century, nor on the importance of central fortresses to the earliest cities, nor on the pleasure of prehistoric tribes at sharing fresh-killed game. You might happen to hit one of these if you majored in anthropology, maybe two if you&#8217;ve been reading yourself to sleep with <em>Man and His Symbols</em>. But three?</p>
<p>Just the same: Out of mind, at the Magic Kingdom, is not necessarily out of sight. In your least adventuresome moments &#8211; window-shopping Main Street, shaking hands with Mickey &#8211; you are firmly encircled by subtle but deliberate visual signatures of those remote notions you&#8217;re not thinking about as you languish in line, and of several more of human history&#8217;s greatest hits. Disneyland, as one of its key creators explains, draws much of its legendary power to entertain an international audience of all ages from its skillful incorporation of aesthetic effects that find their resonance in the visitor&#8217;s genetically inherited ancestral memories &#8211; a nostalgia of considerably longer standing and more compelling power than a childhood devotion to <em>Dumbo</em>.</p>
<p>A portentous claim for an amusement park, but then it is a major article of Disneyfaith that Disneyland is not an amusement park but a <em>themed entertainment experience</em>. Disneyland is to an amusement park what a well-designed shopping mall is to a rundown city block of randomly arrived storefront businesses &#8211; an equation to conjure with, because it is necessary to know why simply being on a city street is so <em>bad</em> for your evolutionary capabilities in order to know why being at Disneyland is so <em>good</em> for them. To understand that, and the whole process that brought atavism to Anaheim, you have to talk to John Hench.</p>
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<div id="attachment_5468" class="wp-caption aligncenter" style="width: 620px"><a href="http://progresscityusa.com/wp-content/uploads/2011/11/disneylandmap.jpg"><img src="http://progresscityusa.com/wp-content/uploads/2011/11/disneylandmap_web.jpg" alt="" title="Map of Disneyland with comments by John Hench" width="610" height="406" class="size-full wp-image-5468" /></a><p class="wp-caption-text">&quot;The Inner Disneyland - Walt&#039;s original theme park runs on elaborate psychological clockwork, revealed for the first time in the words of John Hench, executive vice-president and chief operating officer of WED Productions.&quot;</p></div>
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<p>John Hench, who is 70, is executive vice-president and chief operating officer of WED (Walter Elias Disney) Enterprises, the division of Walt Disney Productions responsible for the design and execution of attractions, including all the rides and shows at Disneyland and Walt Disney World. Trained as a painter before joining Disney almost 40 years ago, Hench worked on live-action and animated features &#8211; as an artist, set designer, and special-effects technician &#8211; before Walt Disney put him to work on the planning of Disneyland in the early fifties. Combining his practical experience with a wide range of research, Hench has become the Disney organization&#8217;s ranking theoretician on how movies and theme parks can be programmed to produce effects on the unconscious as well as the conscious mind &#8211; the rightful resources of the informed entertainer, or the tactics of manipulations, depending on your point of view.</p>
<p>Hench is an intellectual out of Disney casting: He is genuinely brilliant and articulate, and his theories ofter get to complex and exotic places. But he employs a softening measure of colloquial offhandedness that makes him seem an unthreatening regular guy. And a company man: His deferrals of credit to Walt Disney are frequent and fond. Though he is balding and his face is well lined, he undercuts the appearance of age with vigorous speech and movement and a casual look. During a recent conversation, he wore a bright ascot under a shirt on which several Mickey Mouse heads &#8211; the same color as the rest of the shirt, but woven in a different density &#8211; were visible in certain lights. His mustache, silver and neatly trimmed, is reminiscent of the late Disney&#8217;s. Sitting in a borrowed office at the Disneyland Visitors&#8217; Center, Hench describes Disneyland as a &#8220;storyboarded&#8221; environment, one in which the sequence of impressions and experiences is carefully regulated by a supervising intelligence.</p>
<p>&#8220;It is easily understandable when you think of it like a film and how identity is controlled in a film. Identity is a figure-ground relationship: Scene five takes its identity from scenes one, two, three and four. If you put scene five against that background, you understand it, but if you just dropped it in the audience&#8217;s laps they wouldn&#8217;t know what was going on. There&#8217;s a flow of relations that you must have so that their attention doesn&#8217;t wander. We did a slide show once, called <em>Good Show &#8211; Bad Show</em>, to demonstrate why Disneyland is different from someplace else, why there&#8217;s a sense of order here and what order is supposed to do to you. And the photographer who put it together came up with a wonderful example of a bad show. He took a picture of that Gothic tower at Franklin and Highland, where is a pure piece of Gothic &#8211; it speaks to us even yet, after all these years. That Gothic message didn&#8217;t come out of one man&#8217;s head, but out of a group movement, like a folk song. And right in front of it is a big gasoline sign.</p>
<p>&#8220;Well, one contradicts the other. They juxtapose. And the Gothic tower doesn&#8217;t do the gasoline any good either, you know. A city is made up of all kinds of things that way, unrelated things, and it doesn&#8217;t add up to anything except chaos. We have a couple of million years&#8217; experience with chaos, and we know that it&#8217;s the next step before conflict, and we have experience with conflict also, and it&#8217;s something that doesn&#8217;t endorse our survival potential. So cities are threatening.</p>
<p>&#8220;But the order here at Disneyland works on people, the sense of harmony. They feel more content here, in a way that they can&#8217;t explain. You find strangers talking to each other without any fear. You actually find people patting strange kids on the head, which of course they wouldn&#8217;t do anywhere else. If you walk down a city street &#8211; just any modern city, Chicago, Tokyo &#8211; you don&#8217;t look people in the eye. God, you&#8217;d be in trouble if you did that! You don&#8217;t smile at a stranger. They&#8217;d only think you were making an ass out of yourself. And so you lose some of the faculties that you need in order to evolve successfully.</p>
<p>&#8220;So people come to Disneyland, and they&#8217;re aware &#8211; through this extraordinary mechanism that they inherit from their ancestors &#8211; of the kind of harmony here. Things seem to <em>know</em> each other. One side of Main Street is aware of the other side. It was planned for this very effect, and who else but motion-picture people, who design sets, could do it? Walt understood the relation between scene one and scene two, he knew how to identify something and how to hold the identity due to something the Germans call gestalt. Nothing has an identity of its own until it&#8217;s related to something else. If you can control that relation, you can control identity. You can use images in a literate way. And Walt sensed what you could do with entertainment. Entertainment is usually thought of as an escape from problems, an escape from responsibility, but as far as I know he had an original idea &#8211; and there are some practicing psychiatrists that happen to agree with us, that what we are selling is not escapism but reassurance.&#8221;</p>
<p>That reassurance, Hench says, comes not only from the harmoniously designed environment but from thrill rides such as Space Mountain and the Matterhorn, which expose the rider to a threat and then take the threat away as the ride ends. &#8220;It goes back to the one universal human dynamic &#8211; survival,&#8221; Hench says. &#8220;We&#8217;re here today because our ancestors were good. They knew the patterns of survival, they knew how to do it. The others, who were foolish or didn&#8217;t pay attention to it, are not here at all.</p>
<p>All social groups train for the coming challenges of survival. Even puppies play at battle. What we do here is to throw a challenge at you &#8211; not a real menace, but a pseudo-menace, a theatricalized menace &#8211; and we allow you to win. Like Space Mountain. You might feel threatened on that. You feel that you&#8217;re going way to fast for safety. Some people come off there with a dose of adrenalin like they haven&#8217;t felt for a long time. They might be kind of hyperventilated &#8211; but they win, and they feel good about it.</p>
<p>&#8220;The psychiatrists are beginning to agree that survival is our single dynamic. We tend to think of our aesthetic sense, for example, or our sense of ethics, as something separate from this, but if you really look at it, ethics are quite obviously associated with survival &#8211; you know, you belong to the tribe,&#8221; Hench continues, &#8220;you don&#8217;t lie to the leader, and so forth.</p>
<p>&#8220;Most people don&#8217;t really understand how vision can be part of this dynamic, but obviously, the better you use your eyes, the further away you can size up a situation and relate it to survival or its opposite, the better off you are. So those of us who are here today, whose ancestors survived, are very good at relating images together. Those people in primitive times who waited until they put their hand on it and felt it and said, &#8216;It must be a saber-tooth tiger&#8217; &#8211; those people have no representation at all here today. So for us, the eye is overpowering, and for that reason Walt particularly used and exploited visual images. He knew they would get through in front of sound every time &#8211; in fact, we did some experiments, taping dialogue over a film situation, and distorting or contradicting the visual just to see how much attention would be paid to the narration. Well, people weren&#8217;t even aware that there <em>was</em> a contradiction because they never heard it. The eye dominated.&#8221;</p>
<p>It is Hench&#8217;s reading and thinking &#8211; along with the attentions of sympathetic psychologists, architects and urban planners &#8211; that has brought these ideas into currency in the Disney organization. &#8220;I suppose I&#8217;ve been the one to talk about it the most. But it was always here &#8211; Walt said it in various ways. You have to understand that Walt was a highly intuitive man. When we were building the little stagecoaches, I said, &#8216;Walt, God, look at this thing, we&#8217;re putting leather straps on it and everything else &#8211; it&#8217;s perfect. I don&#8217;t think they&#8217;re going to appreciate it.&#8217; And he said, &#8216;Yes they will,&#8217; and he gave me a lecture on understanding people. He said, &#8216;If they don&#8217;t appreciate it, if you do something and people don&#8217;t respond to it, it&#8217;s because you are a poor communicator. But if you really reach them and touch them, they will respond,&#8217; he said, &#8216;because people are okay.&#8217; How about that? He really believed that people are decent. It&#8217;s a matter of bringing that out, letting them know who they really are.</p>
<p>&#8220;I suppose some of our thinking stems from Jung, and from Freud, too; Freud came around the edges of it, but he didn&#8217;t really get into the basis of the threat. He understood that sexuality is naturally a very strong point of the survival mechanics, but &#8211; well, people have a problem because they were threatened so severely when they were young. They were left alone, or their mother didn&#8217;t love them, or some damn thing, and so they build up a defense, and that&#8217;s the source of all their trouble. And both Freud and Jung felt that you shouldn&#8217;t touch that defense because the threat is so overpowering that you need the shielding, that the defense is the only thing that keeps the guy alive and working. But there are a few people practicing now that don&#8217;t mind walking right in there and spreading that thing out &#8211; and again, it&#8217;s always a threat. And we have a number of psychiatrists who support our work, who&#8217;ve discovered that there&#8217;s something beyond an amusement park here. Because it works on people. It <em>obviously</em> works on people.</p>
<p>&#8220;If you&#8217;re at a state fair or something, everything clamors for you, so you look and you look and you try to make sense out of things, you try to decide and you constantly make a lot of judgements. But here, when we come to a point in the park that we know is a decision point, we put two choices. We try not to give them seven or eight so that they have to decide in a qualitative way which is the best of those. You just give them two. Then we get the guy farther along and he has another choice, but we&#8217;re not giving him four to being with. We unfold these things, so that they&#8217;re normal.</p>
<p>&#8220;It&#8217;s admitted that the shopping malls &#8211; the whole &#8216;malling of America,&#8217; I think is the expression &#8211; comes from Main Street here in Disneyland. They suddenly discovered that they could build a shopping mall and make it work a lot better by just observing what happened here. Their observation is only partial, it didn&#8217;t penetrate too deeply, but they knew they wanted to make a sense of place. And how is a sense of place achieved? Simply because every member of the thing, every facility, agrees on what the place is. One building recognizes the existence of the other. There&#8217;s plenty of diversity, but there isn&#8217;t contradiction.&#8221;</p>
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<div id="attachment_5469" class="wp-caption aligncenter" style="width: 370px"><a href="http://progresscityusa.com/wp-content/uploads/2011/11/waltcastle.jpg"><img src="http://progresscityusa.com/wp-content/uploads/2011/11/waltcastle_web.jpg" alt="" title="Walt Disney and Sleeping Beauty Castle" width="360" height="458" class="size-full wp-image-5469" /></a><p class="wp-caption-text">&quot;Walt Disney - Peace and harmony in the Magic Kingdom&quot;</p></div>
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<p>Whatever the proportion of intuition to intention, the Disney studio at its best &#8211; in animated features such as <em>Snow White and the Seven Dwarfs</em>, <em>Dumbo</em>, <em>Fantasia</em> and <em>Peter Pan</em> &#8211; has taken frequent advantage of the powers of myth and symbol, and the psychology of color and form. Animation, with its almost unlimited vocabulary of colors and motions, is in some ways an ideal laboratory for testing the effects of moving shapes on the viewer&#8217;s emotions. The Disney features are lessons in the use of those effects: objects whirling in circular symmetry, friendly roundnesses played off against threatening angularities, shapes dissolving into other shapes with a revelatory facility that recalls dreams. In <em>Fantasia</em> especially, but in the others as well, mythic themes of fear and reassurance are played out in various costumings, with light quite literally triumphing over dark again and again.</p>
<p>One of the most popular criticisms of Disney, in fact, is that the studio&#8217;s films have neutered myth material, replacing instructive complexity and ambivalence with a placating singlemindedness. A similar complaint is that Disney&#8217;s live-action films and outdoor attractions depicting historical periods or foreign locales are prone to simplifying and sanitizing their subject matter to a misleading degree.</p>
<p>As Hench explains the Disney organization&#8217;s interest in psychology, subliminal impressions and the evolutionary value of harmonious surroundings, a more disturbing series of apprehensions comes to mind: One imagines a Disneyesque sorcerer playing one&#8217;s unconscious like a pocket calculator, punching in childhood triumphs and tribal anxieties so that some new thrill ride will come off like gangbusters. The themed entertainment experience begins to sound less like pricey fun and more like inexpensive therapy. But at what point does skillful entertainment turn to dangerous abuse?</p>
<p>&#8220;How do you abuse harmony?&#8221; Hench replies. &#8220;How do you give people too much of a sense of well-being? I don&#8217;t understand that, it&#8217;s hard to imagine. What is it? Euphoria? There has been research done by stimulating a part of the brain, using a very light electrical current and producing what seems to be pure pleasure. People think that satisfies every instinct &#8211; success, beautiful girls, the whole business all wrapped up in one. I suppose that would be an abuse. But there&#8217;s nothing like that in what we have in mind.&#8221;</p>
<p>But how about those &#8211; myself, say &#8211; who prefer the inchoate poetry of a city street to the more sterile harmony of Disneyland? Don&#8217;t some people thrive on randomness, surprise, disorder?</p>
<p>&#8220;They <em>think</em> they do,&#8221; Hench says. &#8220;And it&#8217;s true, it does have some stimulation to it because it&#8217;s a threat &#8211; you&#8217;re stimulated by a threat, but how long can you continue that? Exercise is great for you, but try holding your arm out with a ten-pound weight on it and hold it for hours and hours. That&#8217;s not good for you. It must have been stimulating to be in a boiler factory, in those days when they pounded those things and made a hell of a lot of noise, you know, but just keep that up and you kind out it&#8217;s a threat. That&#8217;s why it&#8217;s a stimulus. But we stimulate them with another kind of emotion, with the kind of stimulus that says, &#8216;You&#8217;re going to be okay.&#8217; It&#8217;s the stimulation you get out of a party or a fiesta, or having fresh-killed game. The primitive thing &#8211; we all eat again. It&#8217;s not a threat, it&#8217;s the reverse.&#8221;</p>
<p>To illustrate, Hench leads me onto Disneyland&#8217;s main drag and entranceway &#8211; Main Street, U.S.A.</p>
<p>&#8220;The forms of these buildings,&#8221; he says, &#8220;are locked into old associative forms. The old forms weren&#8217;t designed by some person at a desk, an architect &#8211; the designers responded to a kind of group dream, a group aspiration. In the same way, a folk song was not written by some guy at a piano. That represents a lot of experience, and no one person can put it down. In a symbolic way, architecture is the same &#8211; an old architectural form has those reassurances locked in there. You take a certain style, and take out the contradictions that have crept in there through people that never understood it or by accident or by some kind of emergency that happened one and found itself being repeated &#8211; you leave those things out, purify the style, and it comes back to its old form again. It has its old message.</p>
<p>Main Street, of course, has the Victoria feeling, which is probably one of the great optimistic periods of the world, where we thought progress was great and we all knew where we were going. This form reflects that prosperity, that enthusiasm. Walt wanted to reassure people. There&#8217;s some nostalgia involved, of course, but nostalgia for what? There was never a Main Street like this one. But it reminds you of some things about <em>yourself</em> that you&#8217;ve forgotten about.&#8221;</p>
<p>Including, presumably, how small you once were &#8211; all the buildings on Main Street are considerably smaller than life.</p>
<p>&#8220;Yes,&#8221; says Hench, &#8220;that slightly miniature style is another kind of reassuring thing. Something very large is threatening, but this looks like you could handle everything. You know, of course, that in Europe the great cathedral builders were sensitive to that. They&#8217;d put a door in that matched the scale of the building, but then they&#8217;d put a smaller door inside that one, and then another one, and finally they got down to a door you could walk through with pleasure because it was your size.</p>
<p>&#8220;Here we have City Hall, and of course the opera house, the fire department. And look&#8221; &#8211; Hench floats a hand in front of him, tracing the tops of the buildings across the square from us &#8211; &#8220;there is no jar, your eyes can just flow through there. There&#8217;s a harmony, a definite relation there, the buildings know each other. They were produced by the same spirit. The fire department wasn&#8217;t designed by some guy who hated the guy who did the opera house. These buildings agree on the rules of the game. And notice these columns.&#8221; He turns to point out the slender columns on the façade of a nearby store. &#8220;We exaggerate the slimness of the columns &#8211; again, for confidence. A building with thin columns knows it&#8217;s not going to be attacked. It has nothing to fear. People can respond to this confidence without knowing just where it&#8217;s coming from, particularly if it&#8217;s not contradicted anywhere. These forms aren&#8217;t poverty-stricken. They&#8217;re just the opposite. Those buildings over there&#8221; &#8211; he points to the Penny Arcade, Candy Palace and Sunkist Citrus House &#8211; &#8220;there&#8217;s a great deal of variety there, but they all have a harmony running through them, a single theme. They were considered as a unit, not as individual things.&#8221;</p>
<p>A few feet away, a cluster of people surrounds an actor in a Mickey Mouse suit. Hench joins the crowd. &#8220;The real marvel,&#8221; he says, &#8220;is this thing. Mickey Mouse is made up almost entirely of curves, and again that&#8217;s very reassuring &#8211; people have had millions of years&#8217; experience with curved objects and they&#8217;re never been hurt by them. It&#8217;s the pointy things that give you trouble. Imagine putting a set of dynamic curves together in a design that has the power that this one does, so that he goes all around the world and no one ever thinks of him as an American import. They give him a name and then it&#8217;s a <em>déjà vu</em> experience &#8211; they know this guy already. They respond to the curves.&#8221;</p>
<p>Hench leads the way toward Tomorrowland. &#8220;This park was planned like a motion picture,&#8221; he says, &#8220;to evolve and unfold in time so that a thread runs through it. There are a couple of contradictions that occur on a rational level. Like having a castle at the end of Main Street. But here we&#8217;re calling back the old image of a secured point, a strong place. It doesn&#8217;t belong on Main Street, but it does belong at the end of a vista like this. The old cities of the earth clustered around a strong point &#8211; in fact, in the early colonies you were fined if you lived too far from the center. They figured that if you couldn&#8217;t run to the meeting house in time to help defend the group, you were a menace to the community, so you were fined for living out too far. And I suppose there&#8217;s enough left in our blood, we who come from Europe, to know that the castle is the strong point &#8211; and a home as well. You know the expression, &#8216;A man&#8217;s home is his castle.&#8217; So, in the end, this castle is Everyman&#8217;s home.&#8221;</p>
<p>Since the summer of 1977, Tomorrowland has been dominated by Disneyland&#8217;s newest ride, Space Mountain, a cone-enclosed roller coaster designed to evoke rocket thrust, weightlessness and other scarifying joys of space travel. The cone&#8217;s sweeping curves and sharp upward direction state the space theme nicely, Hench says, and &#8220;it&#8217;s also a logical shape to put that kind of gravity ride in, because if you start at one point and spread the energy, you inevitably wind up with a cone. And cones are very satisfactory as to scale; they look like mountains. The one in Florida has a disarming way of appearing nowhere in particular &#8211; you don&#8217;t see the base of it, so it floats. It seems like it&#8217;s very far away and in fact it reminds me of Mount Fuji in Japan. It has that same kind of serenity and speaks very much the same language.&#8221;</p>
<p>A short stroll later &#8211; Hench refers to the interstices between lands as &#8220;cross-dissolves,&#8221; after the filmmaking term for overlapping scene transitions &#8211; we are in the courtyard of the Fantasyland castle. &#8220;This, of course, is like the medieval fairs,&#8221; Hench says. &#8220;The courtyard of the castle, where they would pitch the tends for fairs and festivals.&#8221;</p>
<p>The ornate carousel, I suggest, is probably one of the least original rides at the park, and the least subject to improvement. Not so. &#8220;You&#8217;ll notice that we have all white horses,&#8221; Hench says. &#8220;They weren&#8217;t that way originally, but we painted them. Most children want to ride the white horse, since they&#8217;ve learned that heroes always ride white horses. In spite of the story of <em>Black Beauty</em>, a white horse is what you&#8217;re suppose to ride to glory on.&#8221;</p>
<p>Elsewhere in Fantasyland, the pirate ship and Skull Rock from <em>Peter Pan</em> sit side by side, the ship doubling as a snack bar and play structure, the huge skull providing shade for picnickers. A death&#8217;s-head hardly seems an icon of reassurance and well-bring &#8211; but, Hench says, &#8220;it&#8217;s softened by the growth around it and by people eating under it. The ship is odd too, you know &#8211; a boat sitting here with its gun trained on you like that.&#8221; Does making the marauding vessel into a restaurant domesticate it? &#8220;Yes, I&#8217;m afraid it does,&#8221; Hench smiles. &#8220;But just look at the kids, climbing around up there. At one time we had a one-legged pirate on there with a parrot, but he wasn&#8217;t quite the guy you would want to have around kids. They didn&#8217;t quite understand what the pirate was there for, so we took him away.&#8221;</p>
<p>The skull and pirate ship aren&#8217;t the only death-related images rendered harmless by the overall design at Disneyland. In Frontierland guns are everywhere &#8211; from the large display sign of a musket and powder horn to the long rifles in the shooting galleries. The catch, Hench shouts above the incessant barrage of shots, is that these are &#8220;old-fashioned weapons. They&#8217;re part of the safe past. Nobody worries about the past, and in a sense nobody worries about the future, because that&#8217;s going to be up in space, in the space colonies. It&#8217;s <em>today</em> where you have the problem &#8211; though in Florida we&#8217;re going to have a special pavilion about America and tell about America today, so we are taking on that problem. We have spokesmen for the past &#8211; Benjamin Franklin, Will Rogers and Mark Twain &#8211; but we don&#8217;t have anybody for the present or the future yet. We&#8217;ll have animatronic figures of those three men like Lincoln, and those figures speak to you. They have a living presence, as it were. Franklin will tell about what the American spirit really was, how it came here and got started, then Mark Twain will take over for the great expansion, and Will Rogers will sum it up. Those last two guys were kind of iconoclasts; Mark Twain was certainly a balloon-buster if there ever was one, so it isn&#8217;t a Pollyanna kind of thing. But we&#8217;re backing it up with <em>big images</em>.</p>
<p>For the summing up and the future, that&#8217;s a problem. I don&#8217;t know who in today&#8217;s world sums it up as accurately as the musicians, the young musicians. But who are they? They seem to be a collective bunch, they come and go like flowers, you never know &#8211; there&#8217;s no one guy. But they seem to distill an essence, the spirit of things today. Most of them are optimistic.&#8221;</p>
<p>By now we&#8217;ve made our way to New Orleans Square, the fictionalized French Quarter built around Pirates of the Caribbean. &#8220;I enjoy this,&#8221; Hench says. &#8220;I think it tells something about New Orleans, the same way our Main Street tells something about Main Streets. It&#8217;s a kind of &#8211; oh, I suppose it&#8217;s like poetry. It condenses everything down to its essence. This, I think, has caught the essence of New Orleans. Of course, it smells better than the original &#8211; they have that heavy humidity there.&#8221;</p>
<p>His gaze wanders to the Haunted House. &#8220;This is another curious building. I think most people expected us to make a Charles Addams ruin here. That was my first opinion. But Walt said, &#8216;No, I don&#8217;t want a ruin over there- God, I don&#8217;t want a ruin anywhere.&#8217; He gave us a whole outline of what ghosts were supposed to do. He said, &#8216;They&#8217;ve committed something or other, and they have to live out their crime, act it out. they need an audience. It&#8217;s like the old actors&#8217; home, the Motion Picture Country Home out there.&#8217; He went on the BBC and criticized the British for tearing down all their old houses and thus cutting short the ghosts&#8217; terms of going through their particular crime. He said, &#8216;We have the best audience in the world, and I hereby invite all your old ghosts that are homeless to come and live with me. I&#8217;ve got hot and cold running chills, wall-to-wall freaks.&#8217; Before we got the house built, we had a little place there that announced what we were going to do, and any wandering ghost could come into the office and sign up and secure space. It&#8217;s really unlike a haunted house, you know &#8211; it&#8217;s a nice-looking house and it&#8217;s not a grim thing at all. It&#8217;s kind of funny, It&#8217;s full of amusing gags. And it gives people a relation with even the dead.&#8221;</p>
<p>A safe relationship with the dead and the instruments of death &#8211; with everything, finally, because the setting, the storyboarding and the harmonious environment replace the kiss of death with the sign of dreams. If the only images present were of funny animals, the mechanics of reassurance would not be effective &#8211; it&#8217;s necessary to supply threats and disarm them, to defang the worst demons and make a world demonstrably safe for the funny animals to play in. The essential message of Disneyland, Hench says as we walk back toward Main Street, is that &#8220;there is nothing to fear.&#8221;</p>
<p>In a property ordered environment, he continues, the message is wholly accurate. &#8220;Look how people who live in cities have to go somewhere int eh country for vacation, and when that sense of natural order creeps back into their veins, they are quite different people. They talk to each other. When the birds are singing and there are green trees and the sun is coming down, they start to feel open and alive again. In the cities, we&#8217;re threatened. We don&#8217;t talk to people, we don&#8217;t believe everything we hear, we don&#8217;t look people in the eye &#8211; the whole thing is anti-survival. We don&#8217;t trust people. We find ourselves alone. If we keep pulling these blinds down and cutting ourselves off, we die a little bit. I think that explains even those brutal pictures like <em>Jaws</em>. People go in there and it scares the hell out of them, and they walk out thinking, &#8216;My God, I felt something. I&#8217;m alive after all.&#8217; They get an exuberance out of discovering that they&#8217;re not dead, that they&#8217;re feeling things, and maybe they&#8217;ve been in some kind of humdrum thing where they haven&#8217;t felt anything like that for years.&#8221;</p>
<p>Crossing Main Street, Hench stops and glances toward a group of trees near one of the stores. &#8220;There&#8217;s something,&#8221; he says. &#8220;You see those trees? They&#8217;ve grown rather large &#8211; they&#8217;re a little bit out of scale here. I guess we&#8217;re going to have to <em>do</em> something about that.&#8221;</p>
</blockquote>
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		<title>Beanyland</title>
		<link>http://progresscityusa.com/2011/06/24/beanyland/</link>
		<comments>http://progresscityusa.com/2011/06/24/beanyland/#comments</comments>
		<pubDate>Sat, 25 Jun 2011 02:47:13 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Disneyland]]></category>
		<category><![CDATA[Podcasts & Video]]></category>
		<category><![CDATA[Beany and Cecil]]></category>
		<category><![CDATA[Bob Clampett]]></category>

		<guid isPermaLink="false">http://progresscityusa.com/?p=5274</guid>
		<description><![CDATA[<p>Yesterday, Foxx from Passport To Dreams Old &#038; New tweeted a link to this great cartoon from the 1962 Beany and Cecil animated program. The Beany and Cecil characters were invented by former Warner Brothers animator Bob Clampett, and were originally featured in a televised puppet show called Time for Beany which ran from [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday, Foxx from <a href="http://passport2dreams.blogspot.com/" target="_blank">Passport To Dreams Old &#038; New</a> tweeted a link to this great cartoon from the 1962 <em>Beany and Cecil</em> animated program. The Beany and Cecil characters were invented by former Warner Brothers animator Bob Clampett, and were originally featured in a televised puppet show called <em>Time for Beany</em> which ran from 1949-1954. They were revived for this animated program nearly a decade later.</p>
<p>What&#8217;s fun about this clip is that it&#8217;s a very early parody of Disneyland, full of truly over-the-top puns and in-jokes. I can imagine the confused east-coast kids watching this episode, since so much of the silly wordplay and references depend of a working knowledge of Disneyland. And the gag about the submarine presages Walt Disney World&#8217;s conversion of the &#8220;Submarine Voyage&#8221; into<em> 20,000 Leagues Under the Sea</em>!</p>
<p>So while the satire may bite a bit at times, it&#8217;s clear that this piece is based in extensive Disneyland experience. Which shouldn&#8217;t be a surprise; Wikipedia&#8217;s <a href="http://en.wikipedia.org/wiki/Beany_and_Cecil" target="_blank">list</a> of the show&#8217;s creative staff features many, many individuals who once worked at the Disney studio &#8211; some of whom would do double-duty as Imagineers!</p>
<p>Here&#8217;s the cartoon, and among all the references and gags note another thing: just how much Clampett&#8217;s work has been ripped off by pretty much every &#8220;hip&#8221; children&#8217;s animated program in the last twenty years.</p>
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<p>&nbsp;</p>
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		<title>Trippy Tomorrowland</title>
		<link>http://progresscityusa.com/2011/06/15/trippy-tomorrowland/</link>
		<comments>http://progresscityusa.com/2011/06/15/trippy-tomorrowland/#comments</comments>
		<pubDate>Wed, 15 Jun 2011 05:44:34 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Disneyland]]></category>
		<category><![CDATA[Podcasts & Video]]></category>
		<category><![CDATA[AstroJets]]></category>
		<category><![CDATA[Grad Nite]]></category>
		<category><![CDATA[Progress City]]></category>
		<category><![CDATA[Space Mountain]]></category>
		<category><![CDATA[Submarine Voyage (Disneyland)]]></category>
		<category><![CDATA[Tomorrowland]]></category>
		<category><![CDATA[Tomorrowland (1967)]]></category>
		<category><![CDATA[Tomorrowland Bandstand]]></category>
		<category><![CDATA[WEDWay]]></category>
		<category><![CDATA[WEDWay PeopleMover]]></category>

		<guid isPermaLink="false">http://progresscityusa.com/?p=5248</guid>
		<description><![CDATA[<p>&#8220;Modcinema&#8221; on YouTube emailed me to let me know of some &#8220;remix&#8221; videos they&#8217;d created using, in part, footage from the Progress City YouTube Channel. Modcinema has its own channel, which you should absolutely check out post-haste because it is a mindbending cornucopia of midcentury retro-madness; jet-age spy-chic lounge-era cool right on the taupe [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;Modcinema&#8221; on YouTube emailed me to let me know of some &#8220;remix&#8221; videos they&#8217;d created using, in part, footage from the Progress City <a href="http://www.youtube.com/user/ProgressCityPublicTV" target="_blank">YouTube Channel</a>. Modcinema has <a href="http://www.youtube.com/user/modcinema" target="_blank">its own channel</a>, which you should absolutely check out post-haste because it is a mindbending cornucopia of midcentury retro-madness; jet-age spy-chic lounge-era cool right on the taupe edge of the 1970s. Hopefully we&#8217;ll see more Disney-themed remixes like this one, an absolute humdinger of a piece that turns the New Tomorrowland of 1967 into a trippy trancescape with whirling AstroJets and spiraling PeopleMovers. And a finale in the heart of Progress City!</p>
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<iframe width="480" height="390" src="http://www.youtube.com/embed/J-Rw9wFMYpI" frameborder="0" allowfullscreen></iframe>
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<p>Then there&#8217;s this bit of weirdness &#8211; an &#8220;LSD Grad Nite&#8221; from 1976, which feels like the Manson Family at Disneyland&#8230;</p>
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<p>And to cleanse the palate, some cool, cool swingin&#8217; lounge with a bevy of bobbing mermaids&#8230;</p>
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<iframe width="480" height="390" src="http://www.youtube.com/embed/K2rBanJ4Mr4" frameborder="0" allowfullscreen></iframe>
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<p>Check out all of Modcinema&#8217;s other work at the <a href="http://www.youtube.com/user/modcinema" target="_blank">Modcinema Channel</a>.</p>
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		<title>Betty Taylor, 1919-2011</title>
		<link>http://progresscityusa.com/2011/06/04/betty-taylor-1919-2011/</link>
		<comments>http://progresscityusa.com/2011/06/04/betty-taylor-1919-2011/#comments</comments>
		<pubDate>Sun, 05 Jun 2011 04:01:17 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Disney Legends]]></category>
		<category><![CDATA[Disneyland]]></category>
		<category><![CDATA[Betty Taylor]]></category>
		<category><![CDATA[Golden Horsehoe Revue]]></category>

		<guid isPermaLink="false">http://progresscityusa.com/?p=5209</guid>
		<description><![CDATA[<p>At times, the workings of the cosmos are so peculiar as to be completely inscrutable. And so it is that Betty Taylor, who brought Slue Foot Sue to life for thirty years at Disneyland&#8217;s Golden Horseshoe Jamboree, passed away within a single day of her fellow performer of over 40,000 shows, Wally Boag.</p> <p>Taylor [...]]]></description>
			<content:encoded><![CDATA[<p>At times, the workings of the cosmos are so peculiar as to be completely inscrutable. And so it is that Betty Taylor, who brought Slue Foot Sue to life for thirty years at Disneyland&#8217;s <em>Golden Horseshoe Jamboree</em>, <a href="http://d23.disney.go.com/articles/060411.NF.BN.BettyTaylor.html" target="_blank">passed away</a> within a single day of her fellow performer of over 40,000 shows, Wally Boag.</p>
<p>Taylor debuted at Disneyland in 1956, and performed there five days a week until her retirement in 1986 (Boag having retired in 1982). Her more than 45,000 performances helped make the <em>Golden Horseshoe Jamboree</em> not only a legendary Disneyland experience, but also the most-performed stage show of all time.</p>
<p>I suppose it&#8217;s strange to view the passing of two individuals who lived such long and rich lives as tragic, but one can&#8217;t help but to feel that way when two very unique and special people have passed out of this world.</p>
<p>Again, perhaps its best to let Betty&#8217;s work speak for itself. Her she is in 1962, performing her signature number, <em>Bill Bailey</em>.</p>
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<p>I have one question, though &#8211; how many of you fellows who grew up out California way also grew up nursing a crush for Ms. Taylor? I have a feeling that quite a few of you did&#8230;</p>
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		<title>Tickets, Please&#8230;</title>
		<link>http://progresscityusa.com/2011/05/05/tickets-please/</link>
		<comments>http://progresscityusa.com/2011/05/05/tickets-please/#comments</comments>
		<pubDate>Thu, 05 May 2011 20:24:59 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Disney History]]></category>
		<category><![CDATA[Disneyland]]></category>
		<category><![CDATA[1982]]></category>

		<guid isPermaLink="false">http://progresscityusa.com/?p=5146</guid>
		<description><![CDATA[<p></p> <p>With the arrival of EPCOT Center in 1982, Disney was forced to take a look at its pricing structure. The old ticket-book strategy wouldn&#8217;t work for this new park, with its megalithic corporate-sponsored pavilions. With every corporation paying handsomely for a seat at the EPCOT table, how could Disney tell one sponsor that [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://progresscityusa.com/wp-content/uploads/2011/05/1982-passports.jpg"><img src="http://progresscityusa.com/wp-content/uploads/2011/05/1982-passports_web.jpg" alt="" title="Disneyland Passports, 1982" width="360" height="466" class="aligncenter size-full wp-image-5148" /></a></p>
<p>With the arrival of EPCOT Center in 1982, Disney was forced to take a look at its pricing structure. The old ticket-book strategy wouldn&#8217;t work for this new park, with its megalithic corporate-sponsored pavilions. With every corporation paying handsomely for a seat at the EPCOT table, how could Disney tell one sponsor that their attraction was a D- or C-ticket, when their neighbor&#8217;s was an E? Disney had to act like everything at EPCOT was an E-ticket and, to be fair, it was indeed a very different park than Disneyland, with a very different mix of attractions. There&#8217;s an obvious difference between, say, a Main Street trolley and the Matterhorn, but how do you quantify the difference between Kitchen Kabaret, Horizons, and <em>Impressions de France</em>?</p>
<p>When you add into the mix the fact that the sponsors wanted to make sure that as many guests as possible visited their pavilions, and didn&#8217;t want people skipping over an attraction because they were out of tickets, it became apparent that EPCOT simply wouldn&#8217;t work with the time-honored admissions system.</p>
<p>This led to the rise of the Passport &#8211; the all-inclusive, full-day admission. For the first time, guests could enter a Disney park and ride every ride as much as they wanted. It was a big change, and so in Spring of 1982 Disney published this article in <em>Disney News</em> to help explain the new policy:</p>
<p><span id="more-5146"></span></p>
<blockquote>
<h3>PASSPORT TICKET is good news to Park Guests</h3>
<p>The best news for summer park guests (and year-&#8217;round) is the Disneyland Unlimited Use Passport&#8230; just the right ticket for unlimited fun! The price is right too: adults, $10.25; juniors (12-17), $9.00; and children (3-11), $8.50.</p>
<p>Unlimited Use means just what it says &#8211; admission plus unlimited use of all attractions, plus shows, parades and a Parkful of summer entertainment. That means your one-price ticket will enable you to enjoy the popular Main Street Electrical Parade, musical shows on the river, fireworks, dazzling shows on the Space Mountain Stage, dancing to big bands at Carnation Gardens <em>and</em> ride any attraction as many times as you want!</p>
<p>The Disney characters&#8230; all of them: Mickey, Minnie, Pluto, Donald, Goofy, Winnie the Pooh, Snow White, Robin, Alice, Capt. Hook, the Chipmunks&#8230; <em>all</em> of them are just as excited as their visiting friends over the Passport ticket. Because, instead of spending time buying attraction tickets, visitors will have more time to experience every themed land in the Park.</p>
<p>Remember, your old A thru E tickets are still valid. Whatever ticket you choose, you&#8217;ll be able to spend many happy hours at the Magic Kingdom this summer when the Park extends its operating hours, beginning June 19, to 9 to midnight Sundays thru Fridays, and 9 to 1 a.m. Saturdays.</p>
</blockquote>
<p>In case you&#8217;re wondering, and I&#8217;m sure you were: according to the Consumer Price Index, that $10.25 adult (meaning 18 and up) single-day pass adjusted for inflation would cost $23.74 today. As of early 2011, a single day adult (meaning 10 and up) pass for Disneyland is $76.00</p>
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		<title>Stark Raving Rumors</title>
		<link>http://progresscityusa.com/2011/05/01/stark-raving-rumors/</link>
		<comments>http://progresscityusa.com/2011/05/01/stark-raving-rumors/#comments</comments>
		<pubDate>Sun, 01 May 2011 16:30:35 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Blue Sky Rumors]]></category>
		<category><![CDATA[Disneyland]]></category>
		<category><![CDATA[Imagineering]]></category>
		<category><![CDATA[Iron Man 2]]></category>
		<category><![CDATA[new attractions - rumored]]></category>
		<category><![CDATA[Stark Expo]]></category>
		<category><![CDATA[Tomorrowland]]></category>

		<guid isPermaLink="false">http://progresscityusa.com/?p=5131</guid>
		<description><![CDATA[<p>So, there&#8217;s this rumor that seems to be spreading everywhere&#8230;</p> <p>People keep suggesting that Imagineering has a plan to &#8211; at last &#8211; replace the unfortunate Innoventions exhibit at Disneyland with some sort of attraction modeled on the Stark Expo from last year&#8217;s Marvel release Iron Man 2.</p> <p>Yeah, that&#8217;s totally not a thing.</p> [...]]]></description>
			<content:encoded><![CDATA[<p>So, there&#8217;s this rumor that seems to be spreading everywhere&#8230;</p>
<p>People keep suggesting that Imagineering has a plan to &#8211; at last &#8211; replace the unfortunate Innoventions exhibit at Disneyland with some sort of attraction modeled on the Stark Expo from last year&#8217;s Marvel release <em>Iron Man 2</em>.</p>
<p>Yeah, that&#8217;s totally not a thing.</p>
<p>For those of you who haven&#8217;t seen the film (and you really should), amongst the film&#8217;s many Disney references is the <a href="http://www.starkexpo2010.com/" target="_blank">Stark Expo</a> &#8211; a fictional event held in Flushing Meadows, New York, that is heavily based on the 1964/65 New York World&#8217;s Fair. Many of the actual event&#8217;s iconic buildings and features can be seen in the layout of the fictional, computer-generated fairgrounds in the film. Stark&#8217;s expo even has a theme song written by Richard Sherman, who wrote all those catchy ditties for Disney&#8217;s real World&#8217;s Fair pavilions. There is, therefore, a lot of thematic crossover between Disney&#8217;s real-world efforts and Stark&#8217;s fictional celebration, and of course Disneyland&#8217;s Innoventions is housed in the building where the Carousel of Progress once turned. The building looks like it&#8217;s ripped straight from the old fairgrounds, so it seems like it would be a thematic match.</p>
<p>But it&#8217;s not going to happen.</p>
<p>I&#8217;m not saying that no one at WDI has considered this, or sketched it on a napkin, or what-not. I have no idea. But I can tell you with a pretty good degree of certainty &#8211; and with a source who would know, that I trust implicitly &#8211; that this is not on anyone&#8217;s radar and not going to happen.</p>
<p>If I can add some pure speculation (and I reiterate that it is only that!) I would guess that WDI is more likely to wait and push for a larger overhaul of Tomorrowland itself instead of doing things piecemeal. Perhaps this is merely wishful thinking, but since Disneyland is known to be the darling of everyone with clout these days one hopes that it will get a sweeping rehab of Tomorrowland that will reverse the transgressions of 1998. Al Lutz has reported that areas adjacent to the land are under consideration for new attractions, and we also know that WDI is trying to figure out what to do with the old PeopleMover track. It sure would be nice to tackle these issues along with Innoventions, the Astro Orbiter, and all the other thematic trainwrecks that currently occupy the area.</p>
<p>Just don&#8217;t go looking for Stark Industries to be taking part.</p>
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		<title>The Star Tours Christmas Special</title>
		<link>http://progresscityusa.com/2011/04/30/the-star-tours-christmas-special/</link>
		<comments>http://progresscityusa.com/2011/04/30/the-star-tours-christmas-special/#comments</comments>
		<pubDate>Sat, 30 Apr 2011 06:54:20 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Disney History]]></category>
		<category><![CDATA[Disneyland]]></category>
		<category><![CDATA[Podcasts & Video]]></category>
		<category><![CDATA[TV Specials]]></category>
		<category><![CDATA[Disney Sunday Movie]]></category>
		<category><![CDATA[Star Tours]]></category>
		<category><![CDATA[Tomorrowland]]></category>
		<category><![CDATA[TV specials]]></category>

		<guid isPermaLink="false">http://progresscityusa.com/?p=5126</guid>
		<description><![CDATA[<p>Well, not exactly.</p> <p>I know that we here at the ProgressDrome can be a little hard on Disney&#8217;s output these days. Too often are their televised specials shallow, full of awkward forced synergy, and generally unentertaining and devoid of Disney-related content. I know, I know &#8211; we can be really picky. But despite how [...]]]></description>
			<content:encoded><![CDATA[<p>Well, not exactly.</p>
<p>I know that we here at the ProgressDrome can be a little hard on Disney&#8217;s output these days. Too often are their televised specials shallow, full of awkward forced synergy, and generally unentertaining and devoid of Disney-related content. I know, I know &#8211; we can be really picky. But despite how great Disney specials were back in Walt&#8217;s day, it doesn&#8217;t mean that the rest of Disney televised history was a golden age.</p>
<p>We&#8217;ve already documented many of the horrors of Disney television in the 1970s, from Shields and Yarnell to Pablo Cruise. When Michael Eisner arrived to make the company more &#8220;Hollywood&#8221; in 1984, the general production values of Disney&#8217;s television specials nosed up considerably. That doesn&#8217;t mean, however, that they too couldn&#8217;t be full of awkward moments that today seem as if they&#8217;d have been too cripplingly embarrassing to perform.</p>
<p>On December 28th, 1986, the <em>Disney Sunday Movie</em> aired <em>Tiger Town</em>, starring the great Roy Scheider, but it also featured a short presentation about Star Tours, then preparing for its grand opening at Disneyland. (This, of course, was a great affront to those of us <em>Star Wars</em> obsessed kids on the east coast, who would be unable to fly through the trenches of the Death Star for nearly three more years.)</p>
<p>While this special was shown many years before Jar-Jar Binks would arrive to darken our souls, it begins with a little number that might have been an early warning sign that all that is Lucas is not gold. I mean, <em>look</em>&#8230;</p>
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<p>If you&#8217;re wondering why a preview of Star Tours would feature Gil &#8220;Buck Rogers&#8221; Gerard and a random Asian kid, it&#8217;s because of synergy! Mr. Gerard and Ernie Reyes, Jr., had starred in the made-for-TV-movie <em>The Last Electric Knight</em> (seriously), which had aired on the <em>Disney Sunday Movie</em>. This acted as a pilot for the show <em><a href="http://en.wikipedia.org/wiki/Sidekicks_%28TV_series%29" target="_blank">Sidekicks</a></em>, which continued the premise of the film and ran for one season of twenty-three episodes from 1986-87. About this show I will point out two facts: Firstly, Gerard&#8217;s character was named &#8220;Sergeant Jake Rizzo&#8221;, which I find extremely amusing for no apparent reason. Secondly, Reyes&#8217;s character received advice, via flashback, in each episode from his dead grandfather and former caretaker, played by veteran character actor Keye Luke. Luke is relevant here as he portrayed ancient Chinese poet Li Bai in Epcot Center&#8217;s Circlevision 360 film, <em>Wonders of China</em>.</p>
<p>Here&#8217;s the rest of the&#8230; &#8220;special&#8221;. Note the truly hilarious legal disclaimer at the end.</p>
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