Archive for the ‘Disneyland’ Category

Mermaids… In… SPACE…

Thursday, August 19th, 2010

So, you’re watching C-SPAN, getting a taste of the NASA Information Technology Summit, and naturally there’s a presentation by Walt Disney Imagineering about the new Fantasyland project in Florida.

Naturally.

Jack Blitch, Vice President and General Manager of Walt Disney Imagineering – Florida, made an appearance at the NASA conference to discuss the use of technology in planning new attractions. Not to be snarky, but I think the old WED model shop in the 60s and 70s could have probably figured out when there was a stray girder poking out of the structure, but I digress.

Blitch’s demo is actually a pretty interesting look at how WDI operates in the modern age; since most of what we know of Imagineering comes from Walt’s days, via his televised walkthroughs of their workshops, it’s interesting to see how computers have changed the process. Around 1:10:00, Blitch shows some of the models of the new Little Mermaid attraction in Fantasyland (including that elusive fifth dimension of space/time – money!) and there’s even a brief VR walkthrough of the queue and part of the attraction. It’s an amazing little peek at what we have in store for the future.

Note that Blitch only mentions Mermaid, the “Be Our Guest” restaurant, and the dueling Dumbos as part of the expansion. This is indicative of a number of changes underway with the expansion plans, which we’ll discuss soon. Also note the irony that this Summit is taking place in National Harbor, Maryland – the site of Disney’s announced but currently MIA resort project.

Not to go too avant garde here, but isn’t this the sort of thing that maybe we could stand to see a little more of? Heaven knows that instead of soft-selling us the gauzy-lensed propaganda videos featuring heaps of magic, dreams, wishes, and princesses, Disney could regularly give us a look at the real magic like this. It might appeal to some fans, don’t you think?

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The Ryman Centennial: Fond Farewell To A Friend

Thursday, August 19th, 2010

When we began this series in late July, it was to celebrate the 100th birthday of one of the Disney studio’s great artists. Since then, we’ve traveled the world with Herb Ryman, witnessed his brushes with the greats of Hollywood’s golden era, and seen how he helped create the art of theme park design.

All good stories must come to an end, though, and so it was that Herb’s travels ended when he succumbed to cancer on the 10th of February, 1989. At 78, you can’t claim that Ryman didn’t live a full and rewarding life. Yet still it seems he left us to soon; age hadn’t dulled his skills, and his art in those final years was just as vital and exciting as ever.

But it also would be an understatement to merely say that his legacy lives on. Ryman inspired a generation of Imagineers and artists, some of whom worked with him at Disney and others who will never meet him but who grew up entranced by his artwork.

To those in the know, though, there’s another tribute – a living tribute in the park the Herb helped create. When I began this series, I knew that this is where I wanted to end the tale. As we’ve previously featured stories in this series by those who know and worked with Herb, I thought it best that the story of Herb’s memorial come from someone who was there. And so the final word will go to Ryman friend and biographer, John Donaldson.

Towards the end of 1988, Herbert said he would like to have a live tree for Christmas, instead of an artificial one. But with the cancer he suffered, having recently termed terminal, it was thought he would not survive to the season. Such trees were not yet for sale, so I went to a local nursery, and purchased a small potted pine…which was set by his side, where it stood… through Christmas… until February, when he passed away.

At the memorial reception, Bill Evans, the famed, Disney, landscape designer, was amazed to see this little tree, kept in a darkened room as it was, now sprouting new shoots. It was decided that it should be transplanted, in tribute, to the side of the Sleeping Beauty Castle… in after hours, secret ceremony.

The right site was shoveled. Herbert had been subject of a Disney Channel short, in which he said, in final frames, “My work with Walt Disney, fitted right in with my aims; to try to translate beauty and inspiration to people. And, there’s more of an extensive mission that has been accomplished, by the work I’ve done here, for Disneyland and Walt Disney, than anything I could have done as a private artist, because I would have had a very limited audience. But, here at Disneyland, it’s a world audience. So, what better showcase could an artist have?”

Where he stood, is where the unmarked tree would be.

For the following Christmas, reproduced to card, I would write a poem, with message to Imagineers…

Deep within the Magic Kingdom,
Standing guard the castle gate,
Is in spirit, a little sentry,
Defender of the faith.

Attempt not to deceive him,
As he surveys the domain,
For only happiness may dwell here,
Only hearts of gold may reign.

And thus he will protect you,
If you dream the dreams of yore,
For he guards the dreams of many,
Who have crossed that bridge before.

Remembrance is the keystone,
Caretaker of destiny,
For these fortress walls can find their strength,
Only in memory.

So within these hallowed grounds,
Respect —
And divine creativity,
And you will live, as they shall live,
For all eternity.

And standing there beside you,
Forever our little sentry,
Always to guard and guide you,
Is Herbie’s Christmas tree.

Also at that after-hours memorial ceremony in front of Sleeping Beauty Castle in 1989, according to a contemporaneous report in WDEye, were Tim Onosko, Joen Koemmer, Frank Armitage, Larry Hitchcock, Bob Stockemer, Andrea Favilli, Tim Delaney, and Eddie Sotto.

Herb’s tree remains in the park to this day – to the right of the castle, near Snow White’s wishing well.

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Dateline! Disney’s California Adventure!

Thursday, August 5th, 2010

“California Adventure! Stately home of Paul Pressler’s career! Price? No one should say!”

This was making the rounds on Twitter the other day, but it’s too good not to share here. This is the funniest thing I’ve seen in a long time; in fact, I’m insanely jealous I didn’t make it myself. When I first saw the link to the video I thought it was an amazing idea but prepared myself for disappointment – after all, the faux newsreel is a concept that’s very often done poorly. But this is aces, from the production values to the content.

So well done brave filmmakers! Excelsior!

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That Mighty Microscope…

Sunday, July 25th, 2010
Ryman sketch for Adventures Thru Inner Space

In my most recent piece about Imagineer Herb Ryman, I mentioned how Ryman initially designed the “Mighty Microscope” of Monsanto’s Adventures Thru Inner Space to resemble an antique microscope that had belonged to his father. Ryman’s father, also named Herbert, had served as a local doctor before dying on the front in World War I. Another Imagineer who worked on the design of that famous giant microscope was George McGinnis, who sent in the following information:

Herb’s later concept of this antique brass microscope had portholes so the guest could see the shrunk AtomMobiles and people. I thought this was a great idea.

One day I was sketching an updated version on a napkin in the cafeteria. I wanted to have the idea “first reading” when the guest enters the load area. X. Atencio, (story director on the show) sat down to talk and he liked the idea and took my rough sketch to the model shop to have a model made.

This is an example of the close collaboration between the early team and the new kids on the block. It helped that WED Enterprises was at about 250 employees at the time. Only one small conference room and no executive cafeteria.

“The load area with the Mighty Microscope ’swallowing’ the AtomMobiles…”
“…And what concerned those younger than five — being shrunk!”
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The Ryman Centennial: The Phone Call

Saturday, July 17th, 2010
Walt Disney displays a number of concept art pieces for Disneyland, all created by Herbert Ryman

“Hello?”

“Hi Herb, it’s Bill Cottrell. We’re over at the Studio working on something and Walt wants to talk to you.”

“Well, OK…”

“Hiya Herbie, it’s Walt!”

“Well hi, Walt, how are you?”

“Fine, Herb, fine. Now listen. I’m over at the Studio…”

“Gosh, Walt, it’s Saturday and you’re working?”

“Yes, Herbie, it’s my studio and I can be here anytime I want! Now tell me – how long would it take for you to get over here?”

“Well Walt, if I come in the clothes I’m wearing it’ll take fifteen minutes, but if I need to shave, get cleaned up and change clothes I’ll be half an hour.”

“Never mind that – just come as you are. I’ll be out front waiting.”

Now, obviously, that’s not what happened verbatim. But it is the general gist of a certain phone call that was made around ten in the morning on September 26th, 1953 – a phone call that would change the Disney company and the entertainment industry forever.

This concept for the unbuilt Liberty Street area was painted by Ryman in 1956; while this Disneyland expansion was never realized, it would inform the design of later attractions such as the Magic Kingdom’s Liberty Square and the also unbuilt Disney’s America park.

Herb Ryman was not working at Disney in 1953; after leaving the studio to work on Anna and the King of Siam he had continued at 20th Century Fox, with periods of time devoted to his own art and to touring with the Ringling Brothers Circus. He had helped Walt indirectly, though; the Disney studio had been looking for designers to come work on Zorro and Herb recommended future Disney Legends Marvin Davis and Richard Irvine, who had recently been let go when layoffs swept 20th Century Fox. Now Irvine and Davis brought up Herb’s name when Walt needed a talented artist for a secret and very special project.

Herb hoofed it over to the Disney lot and, sure enough, Walt was waiting out front. They headed over to the Zorro production office, where Davis, Irvine and Bill Cottrell were waiting. Walt explained the situation. He was going to build a theme park. The Stanford Research Institute was doing a feasibility study and site search, and Roy O. Disney was flying to New York on Monday to try and sell the project to the bankers that would underwrite the $17 million project.

Concept for Frontierland, 1954. Several of the early concept art sketches by Ryman were colored by other artists for use in publicity materials.

While Marvin Davis had been toiling away for some time on scores of different site plans for the proposed park, Disney and the others knew that bankers would never have the requisite imagination to divine Walt’s grand ambitions from a simple set of layout and plans. To get their intentions across in the most effective way possible, the team knew that they’d need some real artwork – a conceptual rendering of what the park would look like when it was done. If Roy had something visual to present to the bankers, they’d be better able to understand what he was trying to described – a themed environment unlike any other ever attempted.

Herb was intrigued by Walt’s description and said that he’d love to see the artwork that they’d cooked up. Walt looked up, pointed at him, and said “You’re going to do it!”

Herb, naturally, refused.

Wait, what?

That’s right – Herb refused. Throughout his career with the company he was one of the few who could get away with repeatedly telling Walt no, and that’s just what he did here. Ryman was rather irked that Walt would call him up on a Saturday afternoon and expect to have something worthy of being shown in New York on Monday. Herb held himself to an extremely high standard artistically and would not be satisfied with work whipped up on short notice; “You were supposed to be instantly useful and instantly productive and kind of ‘instant genius,’” he would say later. He knew that he would never be satisfied with such a large project if he only had two days to refine it, and so he refused.

“No, I’m not. You’re not going to call me on Saturday morning at 10 A.M. and expect me to do a masterpiece that Roy could take and get the money. It will embarrass me and it will embarrass you.” Ryman, as few others would, called Walt out for waiting so long to ask for his help when he’d known about the project for years: “You know you’ve had this idea for a long, long time. Why did you wait for the Saturday morning before the Monday to come here and ask me to make a fool of myself?”

Herb was serious about his art.

Walt cleared the room.

Now at this point, perhaps you’d expect Walt to put on the hard sell. Instead, he paces the room a few times and mulls things over. Ryman would later describe the scene almost as if Walt were a little kid trying to figure out the best approach to wheedle his parents into something. “Herbie,” said Walt, “would you do it if I stay here with you?” Having sensed Walt’s predicament, and after making him vow to stay there the entire weekend to help, Ryman consented. Walt went out to pick up some tuna sandwiches and malted milks, and the two worked nonstop through Saturday and Sunday to finish the rendering. The result was a large pencil sketch, 43″ by 70″, depicting the many wonders of Disneyland.

Ryman’s sketch of Disneyland from 1953, with a layout by Marvin Davis in the lower corner

Thankfully for Ryman, he didn’t have to start with a blank slate. Walt’s desire to create some sort of amusement enterprise dated back to at least 1940, and in the years prior to 1953 the Disney studio artists had created several different plans for parks large and small to be located near the Disney lot in Burbank. Davis and Irvine, along with Harper Goff, had refined the various layouts and concepts into the well-known “hub and spoke” design with a number of themed lands.

A very early concept for Tomorrowland (the “World of Tomorrow”) from 1954
A much later design for Tomorrowland, including Space Mountain, from 1964

This first sketch showed a park far different in layout than the one we know today. Based on a layout by Marvin Davis, it features areas labeled as “Holiday Land”, “Recreation Park” and “Lilliputian Land.” Tomorrowland was the “World of Tomorrow”; Adventureland was “True-Life Adventureland” and was wedged between Main Street and Tomorrowland. The details might have differed but the concepts are familiar; Walt was already insistent on the idea of a train encircling the park, and the Main Street slowly evolved to resemble the Midwestern memories that Disney and Ryman both shared. The early design for the castle, with its massive encircled courtyard, was informed by Herb’s work for 20th Century Fox on The Black Rose. Herb’s drawing, though done quickly and a subject of great dissatisfaction for Ryman himself, was nevertheless loaded with intriguing detail and hints of wonder within. Walt got his money.

Concept for Fantasyland’s Mermaid Lagoon

Once financing was secured, Walt called Herb up and asked him to come aboard the project in an official capacity. Herb agreed immediately, but let Walt know one thing up front – Ryman would only work on the project as long as it remained interesting to him. As soon as it ceased to be exciting, he’d quit and return to his art. All Walt could do was agree and promise “Well, Herbie, I’ll try to keep it interesting.” He did, and Herb officially became employee #00003 of WED Enterprises.

Rendering of the Jungle Cruise

The stories of Disneyland’s creation, and of Ryman’s role therein, are well-known and too numerous to be recounted here. One contribution, though, I’ll mention. The design for the park’s famous castle had been based on Neuschwanstein, the Bavarian retreat of Ludwig II. Herb was uncomfortable with this, fearing that guests would be familiar with the real-world castle and notice the resemblance. Loitering in the Imagineering workshops while waiting for Walt to make an inspection of some final designs, Herb flipped around the top segment of the castle model so that it faced backwards. The other Imagineers panicked; Walt was on his way, and Herb had just screwed up the model! Marvin Davis and the others told him to put it back the right way, but it was too late – Walt had been eavesdropping and said that he preferred it the new way. So, it stayed.

“The Royal Courtyard”, 1964, for New Orleans Square

Ryman continued to work on Disneyland projects throughout the years; some of his best work was for the New Orleans Square expansion in the late 1960s. Full of atmosphere and detail, Herb’s paintings for this new land were true works of art. In 1987, one of his pieces for New Orleans Square was lent to the United States State Department for display in the U.S. Embassy in Paris. It was the first piece of Disney artwork selected for the Department’s Art in Embassies Program.

The Square, 1964. In 1987 the original painting was presented to the United States Embassy in Paris for display.

The rest of Herb’s Disneyland roster reads like a checklist of important attractions and expansions. The Matterhorn. Pirates of the Caribbean. The New Tomorrowland of 1967. The artwork here can’t begin to hint at the scope of Ryman’s work over the years.

This rarely-seen sketch shows an overview of the 1959 expansion to Disneyland – the Matterhorn, the Disneyland Alweg Monorail, the Submarine Lagoon, and the Tomorrowland Autopia winding throughout
This sketch for 1967’s Adventure Thru Inner Space shows the famous Monsanto Mighty Microscope; the Microscope was designed by Ryman and based on an antique microscope that had belonged to his father
Character sketch for Pirates of the Caribbean
Sketch of the final scene for Pirates of the Caribbean: “Boat slides into secret cavern under the fort… avoiding jagged rocks… Spanish town burns furiously in the distance. Lurid glow colors the whole scene. Pirates have won.”
Concept for Indiana Jones Adventure, 1987

Some of Herb’s last work before his death was on Disneyland projects. He did a number of conceptual pieces for the Indiana Jones attractions proposed for Adventureland, years before the Indiana Jones Adventure actually opened. To think – Herb was at Disney animating classic features like Dumbo and Fantasia in the same years that Indy was having his fictional adventures, and now Ryman was creating art for an attraction based on those times.

While the fictional Indiana Jones was only ten years older than Herb, only Ryman got a chance to work with Disney.

Ryman’s Disneyland career eventually amounted to more than three decades of work, and it all began with that phone call in September of 1953.

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